steeldragons
Steeliest of the dragons
Like the title says...
Would diverging from the traditional 3d6, 4d6, et al methods of coming up with a bonus score and having that dictate the bonuses/penalties to a system which only applies Ability bonuses be something appealing to people in a new D&D-esque gaming system?
You'd still have your Str, Dex, Con, Int, Wis, Cha...but instead of having 15 Int. award a +1 )or whatever) bonus, you simply have "built-in" bonuses to classes and races, and then a simple system (I'm thinking maybe even just a single d6) to apply however you want to your abilities. What the abilities are defined as/used for pretty much all stays the same: Con. still adds to HP, Dex. applies to AC, Cha. would apply to interactions, etc...
Taking the simplest example I can think of, your human fighter starts with, say, an automatic +2 to their Strength and +2 to their Con. You roll your d6, getting [let's just say] 3 more "points" to apply across your ability scores.
This particular hypothetical player says, "Ok. I'll put another 2 in Strength and 1 in Dex. to help my use of missile weapons and apply to AC."
So the PC's sheet says: Str. +4, Dex. +1, Con. +2, Int. 0, Wis. 0, Cha. 0
For rolls on skills, saves, whenever-Str.-is-applicable the player is +4 on those rolls. For rolls involving Dex., they get +1 to their die roll, etc...
Does this sound like something people would like or want? Are there other systems that do this already? If so, how did you like it/how did it play at the table?
I am curious and, thinking on it...more and more...it seems like something that might be just plain easier/more accessible for new players of a new game. Not "traditional", certainly, but the effects are the same...you just don't have a score of 3-18 [or whatever]. You wouldn't ever be rolling to "beat" your ability score...just add your bonus (if you have one).
Would diverging from the traditional 3d6, 4d6, et al methods of coming up with a bonus score and having that dictate the bonuses/penalties to a system which only applies Ability bonuses be something appealing to people in a new D&D-esque gaming system?
You'd still have your Str, Dex, Con, Int, Wis, Cha...but instead of having 15 Int. award a +1 )or whatever) bonus, you simply have "built-in" bonuses to classes and races, and then a simple system (I'm thinking maybe even just a single d6) to apply however you want to your abilities. What the abilities are defined as/used for pretty much all stays the same: Con. still adds to HP, Dex. applies to AC, Cha. would apply to interactions, etc...
Taking the simplest example I can think of, your human fighter starts with, say, an automatic +2 to their Strength and +2 to their Con. You roll your d6, getting [let's just say] 3 more "points" to apply across your ability scores.
This particular hypothetical player says, "Ok. I'll put another 2 in Strength and 1 in Dex. to help my use of missile weapons and apply to AC."
So the PC's sheet says: Str. +4, Dex. +1, Con. +2, Int. 0, Wis. 0, Cha. 0
For rolls on skills, saves, whenever-Str.-is-applicable the player is +4 on those rolls. For rolls involving Dex., they get +1 to their die roll, etc...
Does this sound like something people would like or want? Are there other systems that do this already? If so, how did you like it/how did it play at the table?
I am curious and, thinking on it...more and more...it seems like something that might be just plain easier/more accessible for new players of a new game. Not "traditional", certainly, but the effects are the same...you just don't have a score of 3-18 [or whatever]. You wouldn't ever be rolling to "beat" your ability score...just add your bonus (if you have one).