A way I've always wanted to try this is you still roll 3d6 to generate stats, but you can read the results off of the dice.
I've put exactly no thought into this: each 1-2 on the die is a -1, each 5-6 is a +1. That generates the same spread as B/X characters; might do the same thing with 4d6 (NOT drop low) for a 3e/4e style -4 to +4.
mathfix: To get the same probability for 18s, you need it to be a 1 on the die is a -1, a 6 on the die is a +1. But that doesn't have the same probability of giving more middling bonuses. But maybe that's okay
To make it less cruel, you might give bonus points to ensure the sum of stats is a +6 or something which they can spend around on their stats, allow mulligans, allow dropping dice, something like that.
But since I actually don't think point buy is a dirty word, I've never gone beyond the "noodling" stage with this
I've put exactly no thought into this: each 1-2 on the die is a -1, each 5-6 is a +1. That generates the same spread as B/X characters; might do the same thing with 4d6 (NOT drop low) for a 3e/4e style -4 to +4.
mathfix: To get the same probability for 18s, you need it to be a 1 on the die is a -1, a 6 on the die is a +1. But that doesn't have the same probability of giving more middling bonuses. But maybe that's okay

To make it less cruel, you might give bonus points to ensure the sum of stats is a +6 or something which they can spend around on their stats, allow mulligans, allow dropping dice, something like that.
But since I actually don't think point buy is a dirty word, I've never gone beyond the "noodling" stage with this

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