Divine Avengers

Comments

Fenris
[sblock]I totally understand so no problem, the tension was put there so the party could resolov it as they did with Jaroth and his druid......and as for the posting lol that seems to be typical of all new games until things shake out and get on an even kill......so post your character and lets see where it leads this time....unless you want MOjaid to rise from the dead and rejoin the "Great Noth"[/sblock]

Evilhalfling
In the every imortal words of our state trained "Love it, Love it,, Simply Love it"

OnlytheStrong
Should prove interesting.
 

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Note: I am probably going to make some changes on this several times....and it it by no mean complete.

Harstard Dagarson, Barbarian1/Fighter2, CG, 24 years.

[sblock=somewhere in the northern edges of the Valley of Light]
The well-dressed clerk waved angrily at the peasant in front of him "Go away, man. I can't help you" Muttering, he turned around and ignored the protests of the poor man. "I can't believe how arrogant has those simple bigots became nowdays. There is simply no respect! How do they dare to pester his excellency the bishop for such trivial things as some crazy old woodsman getting a cold or something like that"

He frowned, hearing the excited -and strangely loud-voiced- protest of the church soldiers guarding the entrance to the temple ward of the city, around the western corner of the watch tower. The clerk quickly covered the ground behind him and the corner, already speaking: "Stop immediately this----" and there he stopped. In front of him there was a block of steel.

He slowly raised his eyes and realized with a startle that actually it wasn't a block of steel: it was an armor, covering the biggest creature he had ever seen in his life. To say the truth, it had a human head and face, but how could THAT be a human? The clerk Igror wasn't certainly a dwarf, (he actually was secretly proud of his height) but his head hardly reached the neck of the armored man.

As he raised his eyes, the giant looked than and directed him a flat stare. His blue eyes didn't show any emotion. Encouraged by the silence of the warrior, Igror overcame his awe, cleared his suddenly throat and was opening his mouth to say something...when he saw the axe.

His mind went blank. The time almost stopped while he was contemplating it's white-reddish 2fts in radius circle of steel that made the double bladed head of the axe. He couldn't see the entire shaft, but he noticed that the end of it nearly touched the ground...by....by the Light, that...that monstruos thing was almost bigger that the man wielding it!!!

He heard a distant growl, be he was too busy of thinking what would be the effects of a full swing of that blade on a human body to pay any attention. Just a look at the razor - like edges of the blade sent cold chills down his body.

He heard the growl again, and startled, realized that the man had said something.
-P...pardon me? - he muttered meekly.

-You are in the way, boy.

We shall admit that at last Igror found some courage (but that was probably his infinite pride and arrogance kicking in). He straightened his back, raised his chin, and carefully avoiding to look at the weapon, replied:

-Who are you, and how did you dare to push the our holy protectors out of your way? Declare your intentions, northerner.

The man pushed aside a part of his cloack, revealing -st. Pelor protect me, another weapon- and a large, wooden symbol. After a moment, Igror recognized the symbol and gathered a little bit of further arrogance.

-Ah, you should be the bodyguard of the Ethoran's Erukkan advocate, sent here in order to defend your brother from the accusations of offenses to a high prelate. Where is he?

-In front of you. Less talking, more moving away.- and with these words Harstard took the Lochaber Axe in his hands.

It was easy after that. The clerk quickly fled away, and the beastkiller quietly sat in front of the prison, sharpening his weapon with a whetstone, making horrible screeching noises until the guards surrendered and freed his brother...they had no rights to arrest him and they knew that perfectly. It was just a futile attempt by the bishop to shame the Erukkans, who refused to support him in his schemes. [/sblock]





[sblock]


Occupation & History:
The entire blame should be placed on Itherion, the teacher who had to educate the young son of duke Dagarson. Sure, the child's mother was not innocent too: it was she who insisted on bringing a southerner to educate their child. But it was Itherion who had a real fixation: according to him, only by speaking all of the languages one could rule wisely. And so he did: he forced the young Harstard to learn the trade language, Illum, Old Tongue and Confederation. He also tried some other languages later, but at that point the boy had already slipped past his clutch.

Young Harstad had a wonderful relationship with his father, the old bear Dagarson. He promised him to learn whatever that crazy souther idiot teached him for 5 years, and as a reward he would gain the permission to join the order of his father - the Erukkans - as soon as he was 15 years old. And that was how it was.

Ten years have passed since the introduction as a novice, and oh, they had been 10 wonderful years. Training, making solid and reliable friends, empowering one's own body and mind, defending humanking against the wolves - be it monsters, humans or priests.

Very soon, his brothers discovered with delight that thanks to his education he was an incredible insight and skill in chilling the hearts of men. Every huge warrior can intimidate, but not every huge warrior knows how to intimidate in a civilized way. Like carrying a freaking large lochaber greataxe and sharpening it.

He was also very skilled in ecclesiastic law, and gradually became a precious knight for his superior: when sent on a "diplomatic" mission as a bodyguard, for some reason the others were very malleable and willing to sign any treaty...as long as the encounter finished as soon as possible.

At the age of 25, he still is not married (even if he is quite fond of girls with a certain weight on the right places), but that doesn't particularly bother anyone: his father probably can still choke a boar with his bare hands.


Description:
Harstard is a 7ft tall man, with crystal blue eyes and long unruly blond hair, and bulking muscles. He wears a half armor and the most striking feature of his presence is his favorite weapon: A large lochaber greataxe. He has wrestled it from an ogre tribe leader, and it is made with a strange reddish steel. Once a priest told him that a feeble aura of magic emanates from it, but seemingly it has no apparent effect.

To say the truth, he doesn't always use that weapon: when fighting in tight quarters, he draws a heavy mace, and he also has a set of throwing axes. But the lochaber axe serves it purpose: scaring people.

He has a deep voice and usually a flat, calm face, and carries a huge horn, made from a strange and unknown animal.

He also rides a huge horse, quite intelligent, but really brutish horse, named Bodran. Whenever Harstard forgets to order Bodran not to do anything funny, he bites the man attending him, steps on his feets or runs away from the stable.

Characteristics and Skills

Freakish strength, great endurance. He simply demolishes his opponets with his oversized weapon. He also knows several languages and is quite versed in ecclesiastic law.

Values and Motivations:

He has a deep faith in the Light. He has, however, less respect for its church. He pays formal respects to his superiors out of the order, but he personally judges how worthy and reliable they are. He, as his brothers, is known to circumvent stupid orders and flatly ignore idiotic ones.

He is driven by the will to serve his order and the church. In his opinion, it has grown too soft and arrogant. A heir to a duke himself, he knows that southern nobles are useless: most of them, anyway.

He will strive to climb the hierarchy of the Knights of the Light, and he is also a little bit ambitious.

Ah, side note: he will start collecting weapons
Interactions:

Towards unknown, and neutral people, he is mostly silent and laconic. When confronted with even the slightest accent of arrogance, he reacts swiftly and humbles the opposing one.

Towards his friends, he relaxes and starts cracking jokes. He is capable of saying absolutely impossible things with a serious face. He also uses to make quick reasoning and summarize them to his companions with a couple of words, leaving them bewildered and not understanding.

Useful Knowledge:
His father, duke Dagarson. Several other nobles, and a great lot of Erukkan knights: he traveled a lot in the last 10 years. He also knows the bishop Bergstan, a former Erukkan knight.

Tactics:
Against big foes, or not heavily armored foes, charge and swing with incredible strenght. Or wait for them to charge and intercept them like a falling star.
Against better armored foes, he sacrifices a little bit of strength for more precision.

Rules:
I picked some non-standar feats, and I'll have to ask approval for them:
Barbarian substitution level (Complete champion): loses the enhancement of speed and gains the pounce ability
Cometary collision (player's handbook 2): as a standard action I can prepare an action. When an enemy charges, I may intercept him with a charge of my own, and I have a +2 to hit and +4 to damage
Bodran IIRC, a heavy warhorse costs 300gp. I'd like to pay him 500gp and get a bonus on strength: he will have to carry me, my armor and a lot of weaponry very soon :)

[/sblock]
 

The magic works! I might already have undergone the first total concept change. :)


New Question:

How are Domains handled and chosen if a Cleric 'worships' the Light (and not especially one of the Saints) ?
 
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[sblock=J. Alexander]
Thanks than means a good deal to me.
Now what a tough choice.

If you'll have him I would love to still participate in the Great North with Modjan. If that is feasible, let me know when you have a point in the story where you could re-insert him.

And while I was only looking for one game, I have one wrapping up, so I think I will continue to develop the character for Divine Avengers and see where it goes.

I am looking at a Cleric 1/ Fighter 2. Someone who couldn't quite make it as a cleric, but still serves the church [/sblock]
 

J. Alexander said:
and on that note if any of you know of a DM that may be starting a campaign let me know..I have been dying to play with Scotley in a campaign for over twenty years :) and finding a dm that can handle our unorthodxy, fly by the seat of the pants, sneaky, manipulative, scheming, finaical, politcal and down right werid ways.......all that to say thanks Scotley for putting up with more than one over the top characters and ideas that i have come up with that have made you drink buttermilk to settle your stomach after i posted......

JA, I may well be starting a campaign taking place in my homebrew world in a few months, and both you and Scotley would be more than welcome in my game. Start thinking of a character concept you'd like to play. :)

J. Alexander said:
Okay having said that it looks like this may be yet another big group.....so far i like every concept floated and the questions so most everone is going to get to play...the only hesitatin i have is in regards to Ferris who dropped out of The Great North with no explanation.....leaving the group sorely lacking a fighter...but that was proably my fault as the action was slow to get started...

Don't forget my Fighter. I just haven't posted him up yet.

J. Alexander said:
Dam i need to stop drinking red wine..makes me all thoughful......perhaps bourbon would be better..i get more creative while sipping on it.

I keep trying to tell you: Scotch. A good Islay Scotch is the key to getting your creative juices flowing. Although, I just recently picked up a bottle of 12 year old Dalmore Highland Scotch, and it seems to do a really good job!
 

Rhun's Character Concept - In Progress

Bestor Drake
Neutral Good Human Male Fighter 3
XPs: 3000

[sblock=Experience History]
Starting XPs: 3000
[/sblock]

Age: 20
Gender: Male
Height: 6' 2"
Weight: 190lb
Eyes: Green
Hair: Strawberry Blonde
Skin: Fair

STR: 16 [+3] (10 points)
DEX: 13 [+1] (5 points)
CON: 15 [+2] (8 points)
INT: 12 [+1] (4 points)
WIS: 13 [+1] (5 points)
CHA: 12 [+1] (4 points)
36 point buy

HP: 36 (Max Hit Points: 30+6 CON)
Armor Class: 23 (10 base + 8 armor + 2 heavy shield + 1 dex + 2 dodge)
- Flat-footed AC: 20
- Touch AC: 12

Initiative: +1
BAB: +3
Atttack:
- Bastard Sword +7 (1d10+3/19-20)
- Warhammer +6 (1d8+3/x3)
- Armor Spikes +6 (1d6+3/x2)

Speed: 20' (30’ base)

FORT: +5 (3 base + 2 con)
REFL: +2 (1 base + 1 dex)
WILL: +2 (1 base + 1 wis)

Abilities:
- Human Bonus Feat
- Human Bonus Skill Points


Feats:
1st Level
- Exotic Weapon Proficiency (Bastard Sword)
- Combat Focus
- Weapon Focus (Bastard Sword)
2nd Level
- Dodge
3rd Level
- Combat Stability

- Combat Dodge (Bonus Martial/Divine Feat - thanks JA!)

Combat Focus: Usable once per encounter, duration 12 rounds, currently provides +4 on will saves, +8 vrs (bull rush, disarm, grapple, overrun and trip), an additional +1 dodge bonus and the ability to change dodge target as an immediate action

Skills:
- Climb +5 (2 ranks, +3 str)
- Craft: Armorer +2 (1 rank, +1 int)
- Craft: Weaponsmith +2 (1 rank, +1 int)
- Handle Animal +6 (5 ranks, +1 cha)
- Intimidate +7 (6 ranks, +1 cha)
- Jump +5 (2 ranks, +3 str)
- Knowledge: Ecclesiastic Law +2 (1 rank, +1 int)
- Ride +7 (4 ranks, +1 dex, +2 "synergy")
- Swim +5 (2 ranks, +3 str)


Languages:
- Common/Trade Tonuge
- Illum


Equipment:
Armor & Shield
- Full Plate, masterwork (1650gp, 50lb)
- Heavy Wooden Shield (7gp, 10lb)

Melee weapons
- Bastard Sword, masterwork (335gp, 6lb)
- Warhammer (12gp, 5lb)
- Armor Spikes (50gp, 10lb)
- Dagger (2gp, 1lb)

Ranged weapons
-

Equipment
- Backpack (2gp, 2lb)
----- Bedroll (1sp, 5lb)
----- Trail rations, 5 days (25sp, 5lb)
----- 2 sacks (2cp, 1lb)
----- Whetstone (2cp, 1lb)
- Beltpouch (1gp, 0.5lb)
----- Flint & steel (1gp, -)
----- Flask, whiskey (3cp, 1.5lb)
- Waterskin (1gp, 4lb)
- Explorer's outfit (8gp, worn)

Other Goods & Gear
- War Dog (150gp; see Wingaard, below)
- Chainmail barding (300gp)

Weight Carried:
Remaining money: 181gp

Wingaard, War Dog
Tricks: Attack, Come, Defend, Guard, Heel, Track
[sblock=Stats]
Size/Type: Medium Animal; Hit Dice: 2d8+4 (20 hp); Initiative: +2; Speed: 40 ft. (8 squares); Armor Class: 21 (+2 Dex, +4 natural, +5 armor), touch 12, flat-footed 14; Base Attack/Grapple: +1/+3; Attack: Bite +3 melee (1d6+3); Full Attack: Bite +3 melee (1d6+3); Space/Reach: 5 ft./5 ft.; Special Attacks: trip; Special Qualities: Low-light vision, scent; Saves: Fort +5, Ref +5, Will +1; Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*; Feats: Alertness, Track
[/sblock]



Description
Bestor is a well-built young warrior, lean and broad shouldered, with muscles built from long hours of physical labor and weapons training. With reddish gold hair, bright green eyes and chiseled features, Bestor is a handsome lad and quite popular with the ladies. He keeps himself well groomed and clean shaven, as much so as possible. He bears several distinguishing features as well: raking scars down the left side of his chest, a reminder of a run-in with the undead, and a long slashing scar across his right thigh, where a bandit's sword nearly cost Bestor his leg.

Bestor dresses comfortably and practical, preferring warm wools, soft leathers and light linens to the finer cloths available. When garbed for combat, Bestor dresses in his well-crafted plate armor, carries a shield painted with a sable dragon rampant upon a sanguine field.

Bestor is almost always accompanied by a large, brindled wolfhound named Wingaard.



Personality
Patient and well disciplined, Bestor does not exhibit the impulsiveness of most warrior types. He tends to study the situation first, in order to gain every advantage over a foe. He is a dedicated, loyal companion, and while not an officer doesn't hesitate to take charge if the situation warrants it. Bestor would put himself in harm's way without hesitation to prevent another from being hurt, and he is nearly fearless in the face of evil. He is the helpful sort, always offering to lend a hand where he can.


Background - In Progress
Bestor hails from a modest family, his father being a simple blacksmith in the small village of Whitehold on the western border of the Valley of Light. The lad's father had hoped that Bestor would follow in his footsteps, set up forge and raise a family. But Bestor had other plans. After all, the blood of warriors runs strong in the Drake line. Indeed, family legend holds that the great hero Auheron the Dragon himself started the family line many centuries ago. There had been other heros and knights of the Drake line as well: Gunther the Stalwart, Hilliard Drake, and the mighty Kemp of Stonefort to name a few. Bestor had heard all of these tales about the powerful Drake warriors of the past, and decided that he would follow in their footsteps instead of those of his father.

His father frowned upon Bestor's attempts to teach himself how to properly wield weapons, and without proper tutelage, his skills were lacking. Eventually, though, Bestor took to training with an odd old hermit that lived on the edge of the village. Dedric (as he was called) was still a master with weapons despite his age, and found that he liked the young Bestor enough to train him. Where many warriors rely on brute strength and rage to win battles, Dedric taught Bestor discipline and focus.

Bestor trained with Dedric for several years, but the old man had issues with detereorating health, and eventually died of consumption. Without a mentor, Bestor decided to join the Knights of the Light as a man-at-arms. He knew enough of weapons to secure himself a position in the ranks, and soon found himself stationed with a garrison on the borders of the Westlands. Here Bestor was able to continue his training, learning from other warriors in his unit, and his skills increased and his body grew stronger.

Then came a dark and fateful day for young Bestor. Rumors that vile elves had been seen in the area filtered down to his unit, and Captain Narvel decided to send the men out in squads to track down the dark foe. Though Bestor's squad never actually saw any elves, they saw what could only have been the work of the evil forest dwellers: One squad of troops was found slain and mutilated. If that had been the end of the event, things may well have turned out different for Bestor. But the slain troops rose from their graves the very night they were buried, and attacked the rest of the knights.

The men on watch managed to raise the alarm before they were slain, and while many others fled before the foul undead, Bestor stood his ground and managed to destroy several of the things with sword and torch. His efforts turned the tide of the fight, allowing the officers to rally the rest of the troops and overcome the remaining creatures. Bestor received a commendation for his valor. Of course, Bestor's actions also attracted the attention of some higher ups in the Church of the Light, who decided that
Bestor could benefit well from the training they could provide.


Future Development: Depending on how the game develops, Bestor will pick up one to three more levels of fighter, and possibly some levels of Exotic Weapon Master once he qualifies for said prestige class. He could conceivably take 2 (3 ?)levels in cleric, as well, as that would give him access to divine feats that could prove useful in this sort of game. I'm thinking Fighter 4 / Cleric 3 / Exotic Weapon Master 3 might be the combination that takes him to 10th level.
 
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Comments

Rhun
Very Very Good.........I like

Okay just send me the info on level etc..

Scotch is for sissey's except on special occasions ;)

Fenris
[sblock]Have to be this game, I broached the idea of adding a new player and the consesus was that it was fine as it was in the Great North...but it may be possible later on..so guess were on for Divine Avengers.[/sblock]

Douane
You may pick two domains, three is you buy it with a feet for your character. This reflects teh diverstiy of the church...but evil ones will cause you to be looked and tracked by the HOunds.

Nightbreeze
Great............oh the fun i am going to have :)
 


J. Alexander said:
Rhun
Very Very Good.........I like

Okay just send me the info on level etc..

Scotch is for sissey's except on special occasions ;)


I guess I won't be saving any scotch for you! :)

When the campaign starts (and as I noted, it will probably be a couple of months), I'm thinking it will start at 5th level. The campaign will be titled "The Call of the King" and will involve the PCs working for one of the large kingdoms in my homebrew, becoming favored by the ruler (or not, based on PC actions), and possibly rising to rule their own domains. Most classes are acceptable, as are most races, though I've made some modifications to the races in my homebrew.
 


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