Divine Avengers

I didn't realize that you had set up the thread already. Is there still a spot open for my Archivist? I was thinking about creating him as an aasimar with mostly healing and non defensive spells. Lemme know if this'll work.

edit- I just realized that you wanted humans only, will this exclude aasimar?
 

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Comments

Blackroot
I will have to think on that....most are picking humans...so if I go ahead with the asimiar i will have to open it up to other human variants...which i guess i am cool with......so your call.......

Everbody
This puts us at ten if everyone plays and I hope they all do...but with this number i am faced with a few tough choices..do i run two groups of 5 and let you pick and choose which group you want to be in or do I run with one large group. If we opted for the large group then posting will be slower and I will have a 72 hour rule....and will have to ask characters to be patient and give others a chance to post...as sometimes the action can be advanced and people feel left outl...okay time for you to chime in.. two groups or one large group....and this will in no way reflect the other campaings..both groups will be following the same plot line story line so you will be on your honor not to peak :)
 

I'd prefer to have two groups ran, but I know that can kind of be a pain in the @$$. I pretty much am easy to please and will go with whatever everyone else decides.
 

Either way. My gut tells me that we'll lose a couple of players within a few months of the game starting, though. All I ask is that if you run two groups, you stick me in the group with Scotley! :D
 

Death Flag

I was going to play in another campaign but alas did not make the cut due to time constraints and more creative people applying but the dm had an interesting notion that i have been pondering....He called it rasing the death flag and when a charcter did so the combat was lethal in that if he died he died..otherwise once dropped the character would stablize at -1 hit point. I tend to agree with him in that it gives a certain degree of stabiity to the the characters action in that he knows he cant die but also allows him the opportuity to go for broke so to speak...my own take on this is as follows......You get a base 3points plus 1 point for ever two levels of experiecne...when you raise the death flag you have the following options at your disposal with the associated point cost......

+2 to all saves 3 point cost
+2 to all attack rolls 3point cost
+2 to all damage rolls 3 point cost
1 simple action 1 point
1 extra attack 2 points
1 extra 5 foot move 1 point

I understand this is going to require some thinking and discusiion so this is just an outline..I dotn want a lot of options but feel there need to be a few more so suggestions are welcome...and how would you feel about implementing this in the game....

J
 

Hmmm....to say the truth, I don't know.
As a DM, my instincts scream against undying PGs. My campaigns are quite cruel, usually (but not infair). I see that raising the death flag gives you quite the huge bonus....but I just...don't like, sorry. Guess I'm a little bit conservative.

As for the groups, I'll prefer going with two groups of 5. If too many people drop, I suppose you can always merge them later. I call my dibs on Rhun, and if possible, the little pyromaniac :D. My character quite needs someone chaste and faithful to generate a lot of fun.
 


Ive liked the concept of the death flag, it makes for a more story-like atmosphere and less - "I got killed by road bandits" moments. I'm willing to try it.

two groups sounds good, but that means your running, what 4 PbP campaigns? If this one is starting in march you might lose players before that. Whats the starting gold?

I am also adding what I have on Jessica's stats to her post, so I won't have to go find the scraps of paper later. The format her background is in is from an article called "the seven sentence NPC" which I copied onto the inside cover of my PhB.
 

Comments

Well I was planning of march lol but seems like my pc's are speedy and very efficent in creating their characters...so if all goes well maybe the first of feburary..that is like two weeeks which is a good time to hammmer everything out..and yeah i KNOW 4 or 3 large ones...but truth be told other than combat it is not that difficult especialy when pc's carry some of the burden with intercharacter action...and your right about the dropping out...so if we start witht ten most likely two or three will drop out in the shake out process or that seems to be the average.......so we shall see...by the way..the death flag goodies are only suggestions i wanted feedback before firming things up..most likely the +2 will drop to +1 as they seem to be a little overblancing..
 

Nightbreeze said:
As for the groups, I'll prefer going with two groups of 5. If too many people drop, I suppose you can always merge them later. I call my dibs on Rhun, and if possible, the little pyromaniac :D. My character quite needs someone chaste and faithful to generate a lot of fun.


I've never even gamed with Nightbreeze and he is calling dibs on me? Is that a good sign, or a bad one? :D

As somebody who is running two simoultaneous PBP campaigns of the same game, I can tell you that it is actually simpler than running two completely different PBP games. At least when you creature a foe or opponent, or give a description of a room or person, you can copy and paste it from one thread to another as necessary, and it cuts down the work load a bit.

As far as the death flag goes, it seems like a cool idea, if I understand it correctly. A PC can raise the death flag at anytime by spendng his "points", but in doing so changes the combat to full on lethality, correct? How long do the effects last? Just the one round, or for the duration of the encounter? How does a PC go about getting his spent points back?
 

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