Quasqueton
First Post
My last two characters were a cleric and a paladin, and I was rather unexcited by the DotF divine feats. So I wanted to see if I could make some balanced and useful divine feats. Tell me what you think please. . .
Note: These assume that divine feats require a standard action to activate (but no action to maintain for their duration). I based most of the durations on the standard duration for turning/rebuking undead.
Divine Curing [Divine]
Prerequisites: ability to turn undead, charisma 13+
Benefit: Spend one of your turn attempts for the day to cure 1d8 hit points to the creature touched. This is an instantaneous effect.
Divine Infliction [Divine]
Prerequisites: ability to rebuke undead, charisma 13+
Benefit: Spend one of your rebuke attempts for the day to inflict 1d8 hit points damage to the creature touched. This is an instantaneous effect.
Divine Aid [Divine]
Prerequisites: ability to turn or rebuke undead, charisma 13+
Benefit: Spend one of your turn/rebuke attempts for the day to give a touched creature temporary hit points equal to 1d8 plus your charisma modifier. These hit points last for one minute (10 rounds). These bonus hit points do not stack with more divine aid hit points, though if more than one use is given to the same creature, the better result applies.
Divine Resistance [Divine] <- reworked from DotF version
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) resistance to a chosen element equal to your charisma modifier. You choose which element to resist when you use the feat, and may choose a different element each time. The resistance last one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the resistance for the normal duration.
Divine Fortitude [Divine]
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) a bonus to fortitude saves equal to your charisma modifier. The bonus lasts one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the fortitude bonus for the normal duration.
Divine Will [Divine]
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) a bonus to will saves equal to your charisma modifier. The bonus lasts one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the will bonus for the normal duration.
Are these good or bad? I just did these in an hour this morning.
Quasqueton
Note: These assume that divine feats require a standard action to activate (but no action to maintain for their duration). I based most of the durations on the standard duration for turning/rebuking undead.
Divine Curing [Divine]
Prerequisites: ability to turn undead, charisma 13+
Benefit: Spend one of your turn attempts for the day to cure 1d8 hit points to the creature touched. This is an instantaneous effect.
Divine Infliction [Divine]
Prerequisites: ability to rebuke undead, charisma 13+
Benefit: Spend one of your rebuke attempts for the day to inflict 1d8 hit points damage to the creature touched. This is an instantaneous effect.
Divine Aid [Divine]
Prerequisites: ability to turn or rebuke undead, charisma 13+
Benefit: Spend one of your turn/rebuke attempts for the day to give a touched creature temporary hit points equal to 1d8 plus your charisma modifier. These hit points last for one minute (10 rounds). These bonus hit points do not stack with more divine aid hit points, though if more than one use is given to the same creature, the better result applies.
Divine Resistance [Divine] <- reworked from DotF version
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) resistance to a chosen element equal to your charisma modifier. You choose which element to resist when you use the feat, and may choose a different element each time. The resistance last one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the resistance for the normal duration.
Divine Fortitude [Divine]
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) a bonus to fortitude saves equal to your charisma modifier. The bonus lasts one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the fortitude bonus for the normal duration.
Divine Will [Divine]
Prerequisites: ability to turn or rebuke undead
Benefits: Spend one of your turn/rebuke attempts for the day to give every living creature within 60' of you (including yourself) a bonus to will saves equal to your charisma modifier. The bonus lasts one minute (10 rounds). This is a burst effect, so beneficiaries may afterward move beyond the 60' range and still have the will bonus for the normal duration.
Are these good or bad? I just did these in an hour this morning.
Quasqueton