rushlight
Roll for Initiative!
And you've missed my point: a player might buy Maximize Spell to use as-is. Later, if he desires, he can purchase Divine Metamagic, to convert turning attempts to Maximizes. That's one feat.Nail said:True, but you've missed my point: In order to do this thing you think is broken, you must have all three feats. Hence: high cost.
True. That's why I used another feat. One that is convincing.Nail said:Moreover, you've avoided the other point: Using Persistant Spell feat to show that Divine Metamagic is broken is .....not particularly convincing.![]()
You cannot judge the effectiveness or balance of a power in a vacuum. It must be tested under a variety of circumstances. Starting with the average or most likely set of conditions is a good place to start. If under average conditions the feat is broken, when a player gets ahold of it... well, things can get REALLY out of whack.Nail said:Errr? Sure you can.....or not. It's possible for that Cha to be higher still....or lower than that too. Again, we're no longer talking about the feat, are we? We're talking about a particular PC.....perhaps built starting at about 10th level? He didn't have to survive through levels 1 thru 9 to get there.
Read my post several pages up. Converting turning attempts to Maximized spells (of any level) is broken. Turning wasn't designed to do that. That's why you get tons of them, and feats to get more. They were meant to be used against undead. You can't claim that taking an ability that was previously very limited in use (and abundant) and turning it into a very useful and powerful ability is just fine. Why not make a feat that lets a Ranger trade his spells for bonus to attack at a +5 per spell level spent? Would you allow a feat to do that? I wouldn't. Ranger spells weren't designed to increase his attacks in that manor. Turning attempts weren't designed to improve spellcasting in such a dramatic way.Nail said:As you say: it isn't. Surely there are better examples of abuse? Try some spell other than Flame Strike. How about Quickened Righteous Might?Either way, the cleric is paying for the additional flexibility by losing turning attempts....seems like those shadows might be a shade tougher without a cleric to turn them......
Your problem with the feat seems to be centered on allowing clerics to metamagic to spell levels they normally can't cast: rather than throwing the baby out with the bath water, impose a spell level limit. Simply done, and it follows other examples! It's sooooooo easy: why won't you do it?
Only if you allow it to be so......and then, that's true for much of the game.
Broken is broken. A significant bonus requires a significant sacrifice to maintain balance. A significant bonus gained with very little loss is not balanced. It's plain and simple.