(Psi)SeveredHead said:
Pay careful attention to #3. You can pull off such tricks as a Maximized flame strike at 9th-level. WotC is breaking the metacap as fast as they broke save DCs with Spell Power.
Thanee said:
Yeah, they also removed the cap from the Incantatrix ability.
rushlight said:
Yep, and that's why I fixed those rods for my game.
And eliminated everything from The Complete(
ly Twinked) Warrior and Divine.
I think you guys are overreacting.
Keep in mind that an Incantatrix can only use Instant Metamagic once or twice per day until Epic levels. It's a cool ability, but if people honestly think it is "broken," I must beg to differ. Yeah, it lets you do something that you normally can't do, that being exceed your normal spell limit for a single metamagic. But isn't that what all class abilities and feats do, let you do something better than you normally could or even allow you to do something you normally can't? One can not normally summon shadow companions and teleport between shadows. Does that make the Shadowdancer broken?
No, a normal 13th level Wizard can't empower his delayed blast fireball. An Incantatrix can a couple of times per day. Big deal! He's only doing 50% more damage than he would otherwise, and a Wizard of the same level could deal the exact same amount of damage by also using a quickened fireball that turn. It gives them a little bit of extra flexibility and or power to call upon each day. But it is not like it lets Incantatrixes do more powerful things than anyone else can. I just don't see a problem with it.
Divine Metamagic is also a pretty cool ability. But it is also pretty expensive. First, it costs a feat, and believe me, Clerics and Druids don't get many of those. Second, you have to pick the metamagic feat it works with, and it can never be used for anything else unless you sacrifice even more feats, not only to get the divine metamagic again, but also the metamagic to use it with. Remember, a normal Cleric or Druid only has 7 feats (8 if human). If you start getting extra turnings, metamagics, and divine metamagic, you'll run out of feats very quickly. You'll be a great caster, and that's a perfectly suitable specialty, but is it really more powerful than a Cleric who chooses something else? There have been plenty of feats published that allow a Cleric to make alternative uses of his turning ability. Also, the number of turning attempts used up for powerful metamagics means most priests can only use this ability to add things like quicken and maximize spell a couple of times per day, and he's giving up his uses of an important class ability to do it. I just don't see a problem with this either.
And finally, metamagic rods are another one people often complain about. First, they have a limit on what level of spells they can modify, and the rods which can modify 9th level spells are very expensive. Think of what other gear a Wizard could get for that price! Think of how much impact rings of protection, bracers of armor, and especially rings of wizardry have on a character, and then honestly tell me you think the ability to use a metamagic for "free" 3 times per day is overpowered for an item of that price! Again, no problem.
I think people are often too quick to overreact about things without actually studying and testing it out. Yeah, there are some very broken things in this game, but I honestly can say that in my experience, Instant Metamagic, Divine Metamagic, and metamgic rods are not among them! It might look scary at first glance, but before you people flip out, hit the panic button, and rule it out of your game, why don't you just take a deep breath, have just a little faith in the writers, and give it a try. You might be surprised with the result.
[edit] fixed quotes and spelling