I've managed to flesh out the North a wee bit (more like put some tendons on the bare skeleton). I only really added the immediate area the game is starting in:
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Veshk
What is now the region of Veshk was once the great buffer of the Andarian Empire - the first defensive line along its border. While mountain ranges dot the North, Veshk is one long chain, acting like a harsh wall. The few passes further inland created a bottleneck for any real opposition. Veshk was once comprised of forts, watch towers, and mines, drilling into the rich deposits. Now, the Andarian defensives are abandoned, sitting like bones jutting out of the rock. Mining towns still remain, the only real sign of the region's strength, along with a few stubborn mountain hermits, hunters and trappers.
Rimespire
(This is where the game will begin)
Rimespire is a fort, mining town, and trading post all rolled into one. Rimespire sits at the foot of the Ironroot mountains, the chain that spans Veshk. Once a fort before the Andarian empire began to formulate, the place was overrun by hobgoblins. Then the single tower froze over - completely filled with ice. It remains in that state today, its core a solid glacial sheet. This is where the town gets its name.
Rimespire's copper mine is found within the town's defensive walls, another reason for its continued success. Especially now, as Veshk is no longer as solidly patrolled. It's the first stop merchants make headed into the Jagged Pass.
Varsuunan Keep
The sole dragonborn presence in the North. Built upon the bones of a dragon of the same name, slew by the God-Empress herself when she was first a wandering swordprophet, before traveling Dragonborn visionaries built a monestary on the site, claiming its importance. The site was granted independence after the Andarian Empire began beneath the words of the God-Empress. As time passed, the monestary became more militarized and dereligious. Today, the Dragonborn maintain it, the only force keeping relative peace and protection in the region today.
As the Hatchling Curse has begun, a legend has begun about Varsuunan Keep. Not a single egg within the Keep's walls has succumbed to the Curse.
Snowshark Trail
This path through the mountains has primarily been used by hunters and the yearly migration of the Rockhorn tribe. It's relatively safe, passing between the territories of indigenous monsters, with few rockfalls or treacherous terrain. During the winter months (which are long in the North), when the snow is heavy on the ground, the last few years this path is also travelled by merchants and others seeking safety from the snowsharks. Snowsharks are more frequent in the lowlands, where snow grows deep and the way is not treacherous, but each passing year, the predators grow more bold.
Hodj
One of the strongest communities within Veshk is Hodj. The location is tricky, as sharp canyon walls provide a narrow squeeze to pass through, in order to reach the wide crevice where Hodj is located. Here, one would find the interesting town: built right into the sheer side of a cliff. Ladders, ramps, and pulley elevators allow the Hodj citizens to travel up and down the harsh cliff face, and then along the sturdy walkways that run along horizontally.
Hodj is mainly a mining town, as several rich deposits are not far from Hodj itself. But it is also the best (and now, last) stop between Rimespire and the lowlands beyond the Veshk Pass, providing a natural resting spot for worn travelers.
Fort Scab
In the wake of the plagues that brought the Andarian low, the citizens of the North have cast the sick from the walls of their cities. The deformed, the ill, the lepers and other misfortuned were barred from entry, for fear of the sickness. With the pass of time, those cast out began to band together, wandering like lost pilgrims. That wandering ended three years ago.
The abandoned Fort Suska has now been dubbed Scab, as the disenfranchised have moved in. At first squatters, they have now reportedly repaired what they could. Scab is an odd community - it is said that refugees and criminals alike will go there for safe passage, or anyone desperate enough to climb into bed with those who might still bring the Sicknesss. Fort Scab is given a wide breadth, so limited information is known about its happenings.
Mt. Anvilback
According to the dwarves, this is the site of the first sword smithing. The community of dwarves here adhere tot he old traditions, almost fanatically. They arer known to wear hats with pieces of stone from their homes sewn into the top, so that they always have earth above their heads. [/sblock]
Sounds awesome as usual Rechan. While I am quite content over here, I sometimes wish I would live in the States. I would definitely have swung by to make a guest appearance in that campaign!
Actually, this is an online game, on Maptools.

Alas, for some reason I just could not find enough schedule-stable, interested people here to do it in person.