Istbor
Dances with Gnolls
Working on a new campaign. Without getting too specific, the Gods have all but punished and abandoned the world. However, I don't want to exclude the use or existence of divine spell casters.
My thought then, is that Clerics, Paladin's and the like draw this power from the left behind temples or relics. Fixed (sometimes mobile) objects. Over time, the spell caster's well of divine power must be refilled. Forcing said user to return to this seat of power.
Thematically, I like this, it causes Clerics and the like a reason to stick to these places, and ensures there aren't powerful healers in every corner of the world.
It also makes me think of these characters needing to set up somewhat central bases, and make pilgrimages.
What I don't want.
To tie players strictly to a certain radius
To take the fun out of playing a divine caster
To be some boring forced mechanic because the Gods are mean
What I do want
I want it to enrich the theme of the setting
I want this to be tied more to time and energy spent. Not distance from the location or item of power
Eventually I can see awarding a divine caster with a found artifact or relic they can draw power from. Maybe as like a secondary pool, that can extend the time and usage of their powers while away from the more inexhaustible wells of such power.
I am looking for thoughts, enhancements, problems, and challenges with this. Anything to further the thought put into this, especially if it is something I have not thought of. I know full well how players can blindside a thing like this and put me on the spot.
My thought then, is that Clerics, Paladin's and the like draw this power from the left behind temples or relics. Fixed (sometimes mobile) objects. Over time, the spell caster's well of divine power must be refilled. Forcing said user to return to this seat of power.
Thematically, I like this, it causes Clerics and the like a reason to stick to these places, and ensures there aren't powerful healers in every corner of the world.
It also makes me think of these characters needing to set up somewhat central bases, and make pilgrimages.
What I don't want.
To tie players strictly to a certain radius
To take the fun out of playing a divine caster
To be some boring forced mechanic because the Gods are mean
What I do want
I want it to enrich the theme of the setting
I want this to be tied more to time and energy spent. Not distance from the location or item of power
Eventually I can see awarding a divine caster with a found artifact or relic they can draw power from. Maybe as like a secondary pool, that can extend the time and usage of their powers while away from the more inexhaustible wells of such power.
I am looking for thoughts, enhancements, problems, and challenges with this. Anything to further the thought put into this, especially if it is something I have not thought of. I know full well how players can blindside a thing like this and put me on the spot.