Herzog
Adventurer
I have created a homebrew version of the Sorcerer, who can change his known spells by negotiating with a demon, treating a select list of specific demons as 'spellbooks'.
Replacing a known spell takes one day per spell level. (this is a build in personal version of the retraining rules specific to sorcers)
I am currently working on a homebrow version of the Sorcerer that can change his known spells by negotiating with Celestial beings.
I think these spells should be treated as 'Divine' spells, but I am unsure on what to change exactly:
-Should he be able to cast these spells in armor without spell failure?
-Should I change the spell list? If so, how? Just drop evil spells? Drop necromantic spells? Change to Cleric list?
-Should I change arcane components and/or focus to divine components and/or focus?
What is your opinion?
Replacing a known spell takes one day per spell level. (this is a build in personal version of the retraining rules specific to sorcers)
I am currently working on a homebrow version of the Sorcerer that can change his known spells by negotiating with Celestial beings.
I think these spells should be treated as 'Divine' spells, but I am unsure on what to change exactly:
-Should he be able to cast these spells in armor without spell failure?
-Should I change the spell list? If so, how? Just drop evil spells? Drop necromantic spells? Change to Cleric list?
-Should I change arcane components and/or focus to divine components and/or focus?
What is your opinion?