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Divine Spell Power

farscapesg1

First Post
Has there been any changes to this feat? It seems pretty potent for not having any real requirements. Considering you apply any turning undead modifiers, it is pretty easy to make sure that you never cast a spell below your level.

For example, the feat gives you a +3 bonus on the check, the Glory domain would give you another +2. Say you had a 1st level cleric with a 14 Charisma. That would be +8 to your check. So a roll of 2, 3, or 4 allows you to cast at your normal level. Anything over that boosts your caster level automatically. A 14 or above increases the level to 5th :eek:

All this for the cost of 1 turning attempt? Not to mention that these numbers go down each level. In the previous example, at level 13 there is no reason to roll anymore becuase even a roll of 1 automatically hits the 22+ area, resulting in a +4 caster level adjustment.

Am I missing something here? Yes, I know that most "powergamers" prefer going the route of Divine Metamagic (Persistant), but this feat seem pretty darn strong to me (and a lot less expensive to use in terms of feats and turning attempts).
 

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Sounds like that's the way it is. You are of course limited in the number of turning attempts per day, but with feats like Extra Turning you can push that right up. Blashpemy can get nasty this way and quickly.

Pinotage
 

Divine Spellpower, like Divine Metamagic, breaks the more-powerful-than-a-high-level-PrC-ability-for-a-lower-cost test. While Divine Metamagic does this for the Incantatrix Instant Metamagic ability, Divine Spellpower does it for the Archmage's Spell Power ability. Crazy stuff, that Complete Divine, which is exactly why I don't lalow that book.
 

farscapesg1 said:
[...]For example, the feat gives you a +3 bonus on the check, the Glory domain would give you another +2. Say you had a 1st level cleric with a 14 Charisma. That would be +8 to your check. So a roll of 2, 3, or 4 allows you to cast at your normal level. Anything over that boosts your caster level automatically. A 14 or above increases the level to 5th :eek:[...]

Hi!

... and don't forget the +2 bonus if you have 5 ranks in Knowledge (religion)... :D

I once had a cleric IMC who took the feat and was very happy with the way it works. I consider the feat in question as one that could be nerfed. I'm suggesting cancelling the special +3 bonus and/or the +2 bonus from Kn (religion).

Enjoy!
 

farscapesg1 said:
All this for the cost of 1 turning attempt? Not to mention that these numbers go down each level. In the previous example, at level 13 there is no reason to roll anymore becuase even a roll of 1 automatically hits the 22+ area, resulting in a +4 caster level adjustment.

?

Cleric level never adds to the turning check. All else being equal, a cleric 1 has the same chance of getting the "Cleric's level +1" result as a cleric 13.
 

Scharlata said:
I once had a cleric IMC who took the feat and was very happy with the way it works. I consider the feat in question as one that could be nerfed. I'm suggesting cancelling the special +3 bonus and/or the +2 bonus from Kn (religion).

You don't want to go too far. It's pretty bad if you can spend a feat, and turn undead atempts, to sometimes get a penalty.
 

boolean said:
?

Cleric level never adds to the turning check. All else being equal, a cleric 1 has the same chance of getting the "Cleric's level +1" result as a cleric 13.


You are absolutely correct :o Somehow I got it in my head that the cleric class is added in. Hmmm, ok so that helps bring it down some but it's still pretty easy to make sure that you at least never cast a spell at a lower level (thus wasting the turning attempt).

+3 (Divine Spell Power) +2 (Glory domain) +2 (Knowledge: Religion 5 ranks) +2 (Charisma 14) = +9 :\ With a roll of 1 you simply cast at your caster level. A roll of 4 or higher increases your caster level. So, you have a 80% chance of increasing your caster level by at least 1 level anytime you use the feat. I still think that is a little strong :\
 

Caster level increase is nice but not as good as say a DC increase or applying a metamagic feat (Divine Metamagic).

However, it is dependent upon the spell, couple this with a holy word spell and that +4 CL really can break your enemies like twigs.
 

Ferrix said:
Caster level increase is nice but not as good as say a DC increase or applying a metamagic feat (Divine Metamagic).

However, it is dependent upon the spell, couple this with a holy word spell and that +4 CL really can break your enemies like twigs.

That's more because Holy Word is broken, though.
 

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