Gorin Stonecleaver said:Your turn to rebut my argument, or we could just agree to disagree.![]()
Gorin Stonecleaver said:Todd is that you? lol Just kidding. You sound just like my friend though. We can agree to disagree. I really don't try to tell the story I want, so much as try and reward the players for acting like heroes. I kill players for stupidity (not so much now they are smarter). I think the rogue vaulting off the clerics shoulders to get over the ogre and tumbling behind the evil orc shaman should be rewarded so when a lucky roll of a crit for a failed jump or tumble roll would kill said heroic rogue I sometimes choose to intervene. and reduce the damage for said crit to reward the player for his actions. That is why I don't always let the dice fall where they may.
Your turn to rebut my argument, or we could just agree to disagree.![]()
MoogleEmpMog said:Hero Point/Drama Point/Conviction mechanics, that is to say player narrative control as a resource to manage in-game, free up the GM to let the dice fall where they may without potentially derailing the whole game by a single bad roll. I don't consider action points quite on this level; their effect is far too limited. The interesting thing is that these mechanics don't make it any less Game to make it more Story; they add a different aspect to Game that happens to also facilitate Story, while still providing tactical decision-making.
I think I get your point, but I'm stumbling over the fact that "adversary" and "opponent" are synonymous. The dictionary definition of "adversary" is literally "an opponent; enemy." Your baseball example would seem to say that the DM shouldn't be trying to screw the players over, but I think that's pretty much a given. Much the same way that a player shouldn't key the DM's car because his PC got killed last session.Wyrm Pilot said:The problem is confusion of terms: The DM does need to be the players' opponent (i.e. in a competitive role) a lot of the time, but should never take on a truly adversarial position (i.e. "I'm out to get you").
buzz said:I voted for "I most often see the DM as an adversary," as our games tend to be pretty combat heavy, so the DM is typically in the role of our opposition. When it comes to combat, that's how I prefer the DM act. I don't want him saving my PC's butt. Combat is pretty pointless for me otherwise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.