Thomas Shey
Legend
If the table is playing a game where PCs can routinely stunt in such a manner (I'm most familiar with Mutants and Masterminds, but I'm positive there are others), then it's a fine thing to do and for the GM to allow. In 5E ... not so much. If the consensus at the table is they want to be playing something other than 5E, there's a simple solution to that.
Honestly, I really don't care. I'd normally prefer the group make it clear if they want a different style of game than I'm offering before hand, so I can pick a different system and run a different campaign, but again, if they're one off view is "Monks do these supernatural sort of things, so this seems appropriate" then that's as it is. If I'm finding that sort of dissonance regularly, I get back to the group dynamic being dysfunctional from the get go.
That's the gig; the reduction ad absurdems used to justify the top-down approach have already pretty much used a dysfunctional group to rationalize it out the gate. Otherwise, you've got one guy who has a out-of-touch idea, and the rest of the group goes "Dude, no." I don't need to lift my Holy Scepter to make it happen.