Lanefan
Victoria Rules
I'm one of those, as I simply dislike 'metacurrency' rules or systems in any form yet can deal with hit points - or at least fatigue/vitality points - increasing by level. (I also think falling damage rules in all versions of D&D have been unrealistically generous to the faller at any fall distance greater than about 10 feet)I'm just going by people I've seen who had problems with metacurrency who would absolutely have expected to treat things like the variable hit points as actually describing the world (and it sounds like maybe the ones you're talking about would too), and I think that's sometimes a problem; a lot of people don't really want to deal with the idea that hit points really are meat points either, but at the end of the day, variable hit points are not any more "realistic" than one where people have someone can get lucky and luck is represented by metacurrency at least.
(As I acknowledged in another post, I'm aware some people can deal with that and not with scene editing, and I understand the distinction there. People who can deal with level variable hit points but not "I didn't take all that damage" metacurrency I kind of can't.)
Luck is represented by rolling the dice in the first place.