Maxperson
Morkus from Orkus
You can be like that.......................I guess.All i know is I'd rather have hostile than passive agressive.
You can be like that.......................I guess.All i know is I'd rather have hostile than passive agressive.
Maybe. I look at upset as the first tier. Anger as second. Rage as third. If you're more than upset at something so minor as an unexpected game change, I think something is wrong.
I agree with this. I also would say it is even easier to ask the DM.The problem is this objection assumes there's never a clear-cut consensuses; we aren't usually talking here about questions with five different answers for five different people; we're often talking about two, and its not exactly hard for five people to decide between two options (assuming neither no one wants to decide, or its not so self-evident no one needs to decide)
Now, you can have a situation potentially where five different people strongly want different things in terms of basic campaign issues--but there's good reason to question whether they should be playing together in the first place.
(This is why I keep repeating that discussing how easy it is to make rules decisions collectively and campaign decisions collectively is not as useful as it could be because they're not really the same question.)
I agree with this. I also would say it is even easier to ask the DM.
Player: "Hey, are we using the variant human?"
DM: "Yes."
So while I agree there are generally only two or three options, it doesn't mean it's not easier to have one person designated as the decision maker. If a group wants a round table, that's cool. But, it doesn't mean their game runs more smoothly than a rectangular table with someone at the head.
It's why ships have captains. It's why kitchens have head chefs. It's why businesses have CEOs. And why schools have principals.
"Easier" and "better" are, however, not synonyms.
That kind of assumes everyone is informed enough to have an opinion on the rules in question, or that the most informed persons opinion only counts as much as the least informed. Or that player Bob has a strong personality and voting against his opinion will make him aggravated at you - especially if it's a 3/2 split decision.
Having no leader can create issues. (It doesn't always create issues, it can create issues.)Clearly you don't think so, because you added a bit, a "not always" to the equation.
I agree with this. 99% of the rules are agreed upon while playing. The initial set of which rules is usually agreed upon naturally too. Most of the time people just agree. But that 1% when there is a judgement call, you want to be able to look at someone and say: "What's the answer?" The primary reason the DM is chosen for this is he is the storyteller. They know the behind the scenes info.And that, and that alone, has been what I keep trying to tell people. Yes, it can cause issues, yes it can be more difficult, but it is also possible that a group of people can decide something without needing to call on a third party to make the decision for them.
It happens all the time. Especially since, in a lot of those types of scenarios people keep bringing up outside of the game, they need to decide on someone to take that "leadership" role in the first place.
Sorry, I am confused. I didn't use the word better?"Easier" and "better" are, however, not synonyms.
Sure. I think it was brought up pages ago about how it works when a player has more rules knowledge/experience than the DM and the rules questions get delegated to that player. Often with a DM veto option.Absolutely. But then, there's nothing saying the GM is going to be the most informed or has the best judgment on it, just because he's the GM. That's the whole gig; there are a number of skills that are useful in a GM, and the assumption that they'll all be in one person is not well-supported.
If someone gets upset at my game, that's fine. If I see anger, they aren't coming back. I don't want someone that unstable in my game. It's that simple. Someone who can become genuinely angry over a game is a risk I don't want to take.I do not like judging what people's emotional responses should be. That's involuntary. What people are responsible for is what they decide to do with it.
I am also not a fan of deciding what any else's boundaries should be. I'm not sure this would be something minor to me personally. Context obviously matters here. If there is a willful choice to deceive your fellow players or even just blatant disregard for their time involved that's about the relationship to me - not the game,