Thomas Shey
Legend
You know what, never mind. There's no point in continuing to argue with someone who doesn't appear to be arguing in good faith.
I'm arguing in perfect faith. Everything I've said here is spot on. You can avoid it if you want, but don't you dare accuse me of arguing in bad faith.You know what, never mind. There's no point in continuing to argue with someone who doesn't appear to be arguing in good faith.
I'm arguing in perfect faith. Everything I've said here is spot on. You can avoid it if you want, but don't you dare accuse me of arguing in bad faith.
Yes, and exactly that raises my eyebrow. Since just steamrolling through combat encounters in a game without any kind of, khm, game feel is just unescapably boring, I can't see any reason for such behaviour.I see it more as a desire to cut risk out of the game; because the unspoken bit here is that while the PC has a +100500 magic sword the opponent doesn't have any effective means to counter it (i.e. doesn't have +100501 armour or an equally-powerful weapon), and so the PC can curb-stomp any opposition at no risk to self.
The player still wants the combat and the feel of winning it, only at no risk.
I'm not even arguing semantics here. LOLSince you've twice now tried to seize the semantic high ground in this thread, I absolutely do at this point.
Yes, and exactly that raises my eyebrow. Since just steamrolling through combat encounters in a game without any kind of, khm, game feel is just unescapably boring, I can't see any reason for such behaviour.
I seriously doubt that anyone out there likes being bored to death, so I think there's another reason.
I also really enjoy Feng Shui's combat, when everyone knows the rules it's really cool with naughty word like "when you work the action on pump-action shotgun even if it already has a round in, get +2 damage", but, yeah, I certainly agree, at least when it comes to mid-school games.Personally with the exception of low to mid level D&D 4e, PF2, Classic Deadlands, and Exalted 3e I find playing through combat in just about any tabletop RPG dreadfully boring. I tend to want it over as quickly as possible and not to have more than one or two in a session. There's just not enough dynamism to the whole affair. I often do play characters who are strong in combat situations to get them over and done with.
Saying no one would want that on the internet is like magic. Someone is going to come in and disagree now.What are you talking about? Combat is one of the fun parts of D&D. No combat, no fun.
Sessions without combat will happen and my players are perfectly fine with that. But a campaign where combat is set to a minimum? Come on. No one would ever want that.