D&D General DM Authority


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Maxperson

Morkus from Orkus
You know what, never mind. There's no point in continuing to argue with someone who doesn't appear to be arguing in good faith.
I'm arguing in perfect faith. Everything I've said here is spot on. You can avoid it if you want, but don't you dare accuse me of arguing in bad faith.
 



loverdrive

Prophet of the profane (She/Her)
I see it more as a desire to cut risk out of the game; because the unspoken bit here is that while the PC has a +100500 magic sword the opponent doesn't have any effective means to counter it (i.e. doesn't have +100501 armour or an equally-powerful weapon), and so the PC can curb-stomp any opposition at no risk to self.

The player still wants the combat and the feel of winning it, only at no risk.
Yes, and exactly that raises my eyebrow. Since just steamrolling through combat encounters in a game without any kind of, khm, game feel is just unescapably boring, I can't see any reason for such behaviour.

I seriously doubt that anyone out there likes being bored to death, so I think there's another reason.
 


Campbell

Relaxed Intensity
Yes, and exactly that raises my eyebrow. Since just steamrolling through combat encounters in a game without any kind of, khm, game feel is just unescapably boring, I can't see any reason for such behaviour.

I seriously doubt that anyone out there likes being bored to death, so I think there's another reason.

Personally with the exception of low to mid level D&D 4e, PF2, Classic Deadlands, and Exalted 3e I find playing through combat in just about any tabletop RPG dreadfully boring. I tend to want it over as quickly as possible and not to have more than one or two in a session. There's just not enough dynamism to the whole affair. I often do play characters who are strong in combat situations to get them over and done with.
 

loverdrive

Prophet of the profane (She/Her)
Personally with the exception of low to mid level D&D 4e, PF2, Classic Deadlands, and Exalted 3e I find playing through combat in just about any tabletop RPG dreadfully boring. I tend to want it over as quickly as possible and not to have more than one or two in a session. There's just not enough dynamism to the whole affair. I often do play characters who are strong in combat situations to get them over and done with.
I also really enjoy Feng Shui's combat, when everyone knows the rules it's really cool with naughty word like "when you work the action on pump-action shotgun even if it already has a round in, get +2 damage", but, yeah, I certainly agree, at least when it comes to mid-school games.

Though I think in mid-school games combat just requires more work with environment and choices (like, whether you defend the village from gnoll attack or pursue their leader, who kidnapped Mother Micaela who is the only one who can cure your fighter from mummy's curse) and there's not enough info out there about how exactly cool encounters are built.


5e, at least, could really use some kind of "quick battle" system like "spend some resources and resolve whole combat in one roll" with it's attrition-based gameplay.
 

What are you talking about? Combat is one of the fun parts of D&D. No combat, no fun.
Sessions without combat will happen and my players are perfectly fine with that. But a campaign where combat is set to a minimum? Come on. No one would ever want that.
 

FrogReaver

As long as i get to be the frog
What are you talking about? Combat is one of the fun parts of D&D. No combat, no fun.
Sessions without combat will happen and my players are perfectly fine with that. But a campaign where combat is set to a minimum? Come on. No one would ever want that.
Saying no one would want that on the internet is like magic. Someone is going to come in and disagree now.
 

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