KingRichard
First Post
I just want Insideru to know that what you have done is quite simply amazing. I used this last session and it was amazing. Without any doubt in my mind this the best program I have used for 4e. I salute you.
I'm excited. I tried playing around with some other encounter helpers recently, but I keep coming back to this. The other ones just don't have the simplicity and array of nice easy to use features that this does. This follows the KISS principles and I love it.Trust me i have great design ideas for the new dmeh. I have dipped into C++ and it's much more complicated to work with, but i have started to get a good start.
To give you a preview of what I'm trying to accomplish:
* more dialogs on encounter setup, so that the main encounter window is even cleaner and easier to use
* database for monsters, so you can easily build encounters
* easier to handle conditions and effects
* PCs have the same options and NPCs
* much more?![]()
While I prefer java for back end code, I definitely agree when it comes to a user interface.When it comes to Java, i just don't wanna go there. I have never liked it, it's just a matter of personal choice.
So now that we're a week into October, care to shed any light on any potential projects, or progress on DMH version 2.0?More to come in October![]()
I'd love to volunteer, especially considering my group thinks your program is absolutely top notch!It will be nice to have the help of a few guys to alpha test this in a couple of weeks, if anyone is up to lend a hand.