Heh. I just realized something that might drive a few people nuts.
IMC, I eliminated elephants. None to be found, at all, in my setting.
Why? A thought struck me several years back that D&D worlds differ from Earth mainly by adding stuff. I thought, "Why not remove a couple of things, too?"
But, I supposed that makes me a maladjusted jerk.
Careful, Hussar'll come crusading to your table to gank your players.
Heads down, everyone!
Nice. Misinterpret what I said.
My question would be, why did you ban X? Did you ban X simply because you didn't like it? Is there any other reason, other than your personal preference, that you banned X? If there is no other reason, other than your personal preference, why does your imagination get to trump mine?
Why does sitting in the DM's chair confer the right to say, "My imagination is better than yours"?
In this thread, some people weren't allowed to play a character they wanted, and all the harbored bitterness of all the years comes out
NOBODY IS KICKING PLAYERS OUT OF THEIR GROUP. STOP SAYING THEY ARE.
'scuse me? You might want to reread the thread. Numerous posters, including those above me who are patting you on the back, have emphatically stated that they would kick players out of the group for trying to play something they didn't like.
What IS being said is that, when all is said and done, the DM makes the call. You can play in his game. Or you can choose not to. If you literally cannot play the game without using your own special magic character, the problem runs much deeper in you then it does with the DM. But if that's true, you can just walk away and join a different game. If that's NOT true, then you just make a new character and join the game.
I almost feel like this entire thread is three or four people just trolling us.
Let's reverse it. If you, as DM, cannot play the game because someone's character bugs you just that much, the problem runs much deeper in you than in the player. Posters here have clearly stated that they would refuse to run any game which has dragonborn in it. Not for any other reason than because they feel their imagination is better than everyone else's.
To me, THAT'S the issue. That's the entire issue. Why does being the DM allow you to unilaterly enforce your tastes on the group? To the point where you can outright ban any element, for no other reason than your personal taste, and if any player objects to this, they should leave the table.
Sorry, I don't agree. The DM should voice his tastes. And, 99% of the time, his tastes are likely going to trump for any number of reasons. But, if the only justification you have for banning something is, "Well, I don't like it", then you have overstepped your powers as DM.
There are a thousand perfectly good reasons for banning something in the game. It breaks genre conventions (Vampire characters with Battlemechs), it spoils the challenges of the campaign (using warforged in a jungle exploration campaign where survival and disease are main issues), it is physically impossible or at least very, very difficult (dragonborn in an aquatic campaign). On and on and on. There are loads of perfectly valid reasons for banning material from the game.
"I just don't like it" is not one of them.