DM-less D&D

I too see no reason these two things can't exist side by side. The core D&D experience, avec DM and all accoutrements, is what I vastly prefer and would rather play nine times out of ten, and is also what I believe most people will continue to see as "D&D" even with something like Dungeon Tiles available.

Sometimes though, the occasion arises where everyone in the group, DM included, really just wants to kill things and take their stuff.
 

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BelenUmeria said:
<shudders>
I agree.
Without a DM give me a CRPG or boardgame. To me the attraction of a pen&paper RPG is the DM.

A human DM allows players to think up wacky stuff and think outside the box, unlike a CRPG or boardgame which only has rules and allows for certain actions and a DM can take into account secret information the players don't have. These aspects cover a large portion of the fun for RPGs for me, acting on imperfect information and being able to consider all the possibilities in devising plans to overcome challenges. Finallly, a DM can provide roleplaying, interaction with the NPCs and setting that doesn't devolve on a limited menu of questions and options.
 

mhensley said:
I don't think that anyone is suggesting that the optimum way to play D&D is sans DM. But an automated, simple system like Warhammer Quest used would be a nice alternative for those nights when nobody is prepared to DM, when you only have an hour or so to play, or when you need a simple game to play with the kids.

Actually I'm surprised that the Dungeon Tiles set contains any rules at all.

What rules does it contain? Random generation? ARe you sure? ( meaning have you seen the actual rules) Sounds cool for my solo nights when I can't get a group together.

Blue
 


Blustar said:
What rules does it contain? Random generation? ARe you sure? ( meaning have you seen the actual rules)


I'm made this assumption based on what James Wyatt said-

...played a random dungeon using our new Dungeon Tiles. I like the DMless random dungeon format...

It sounds to me like it comes with rules.
 



Heh. I've been using my Warhammer Quest tiles to run random D&D dungeons for a long time now. (Although I've been simplifying the rules a lot to make it easiser to run a DM-less dungeon, Dungeon Bash has helped that issue out quite a bit.) It's fun to use when you can't find a game and have a serious D&D jones or need to playtest something. It doesn't take the place of a DM'ed game, but it's fun nonetheless. If WotC put out a Warhammer Quest-style D&D game out, I'd pick it up in a heartbeat.
 


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