To borrow a phrase, it's time to "4d6" them.
I'm a huge fan of realism in campaigns -- if they are being idiots, and if they should know that the leader would have no choice but to kill them in a situation like this . . . you have to do it.
If you don't, the players are just going to get WORSE, thinking that you'll never put them in a situation where they'll ever die after being captured.
My feelings are especially strong on this because I just weenied out of a player-asking-for-it situation.
The party (all humanoids, average 4th level) decided to head into the mountains -- the mountains I've repeatedly said were full of manticores, giants, ogre clans, and worse -- to do a little Hill Giant hunting. They knew where a pair was, and were hoping to be able to sneak up on maybe one of them at a time, and dispatch them quickly.
To make a long story short, they didn't find the giants, but they did meet some randomly rolled up some wights. Which they were NOT expecting. Some good to-hit rolls on my part later, and one blown save, and someone lost a level. Pissing him off greatly, of course (and it'd piss me off to. I HATE energy drains.) But I warned them that the mountains were no place for idle combat.
So they decide, surprise surprise, to hightail it out of there. Roll up another wandering encounter -- gnolls. I figure that a group of gnolls surviving in these mountains must be pretty tough, and so figure there's a clan of maybe 30 or 40, with a few shamans, probably led by a 6th or 7th level gnoll fighter. Time for the party to swallow some pride.
The party comes upon a couple gnoll guards, the guards run inside a cave leading to the lair, and then the party fighter-types (one Orcish Fighter-mix named Hedkarakk, one Orcish Psionic Warrior named Ugluk -- pissed off after just having lost a level) chase after them. And catch up to them just at the entrance.
The orcs, to their credit, don't start combat, preferring to try to parlay (maybe they've found possible allies against the elves!). The guards go get their leader, who
1) Doesn't give a




about the nearby elves
2) Figures he deserves some tribute/taxes from the trespassers. After all, he's got the numbers. He's got the talent. Time for them to pay.
He demands a few hundred in gold. The party balks, even though:
1) they have no USE for gold -- they're trapped in a place w/out a passage to the Underdark, and haven't seen a store, etc., in months (really, since the beginning of the campaign)
2) They have 2000gp+ easily, having just made a major haul.
So, what does the party do?
Do they try to bluff -- pretend they are high high level adventuring types? No. Do they pay the $$, and vow to come back later to kick their asses? No. What happens is that the players (well, at least a couple of them) give me blank stares to the effect of "Hey, no FAIR taking our gold away! . . ." and that's about it, for a little while.
So an orc throws 100gp at the leader, and insists that should be enough. He laughs, and says that if that's the best they can do, he'll just have to kill them and take all their gold. The orcs, of course, are forced through roleplaying constraints (I suppose) to never never never cave in to such demands . . . but another party member (Dark creeper) coughs up some more gold, and then the party wizard throws in a scroll of two first-level spells that he can't use bcs they're from a forbidden school.
I decide, in a weenie fit of niceness, that after the trouble with the wights that I'll let them off the hook:
"Okay. 350gp and the scroll will be sufficient -- and if I ever see any of you . . . say, after fifteen seconds from now, you're all dead."
The non-orcs back out, thankful that this is over with.
Hedkarakk starts backing out.
And then . . . *sigh* . . . Ugluk says to the gnoll leader "What is your name, BOY?"
And I let him live. Sure, the gnoll leader took a 5-foot step forward, swung his greatsword twice, and brought Ugluk down to zero hp, but did he demand that as a further penalty Ugluk cough up his sword? Or his shiny shield? Or more gold? No.
He let Ugluk go. Hell with more tribute -- he SHOULD have chopped off his head, and told the rest of the party that this should be a lesson to them.
It was the nice DM move to make, I suppose. Especially given Ugluk had just lost a level. But I still feel I did something wrong.
Ugluk is brash and foolhardy and sensitive to insults and never backs down. I can't let that mean that he NEVER faces an *BETTER* opponent that is brash and sensitive to insults and never backs down. I just can't . . . but I did this time.
Sometimes good roleplaying gets you killed, and that's the way it should be. But hell, from what you've said, these two guys are doing *lousy* roleplaying. You shouldn't even think about sparing them!