Emiricol
Registered User
Below is some OGL content from Midnight's netbook (which I contributed to), which I thought we might like to include in our own book. It has been edited to be non setting-specific. This can be used in a campaign if the DM permits it.
Commoners as PCs
The struggle of good verses evil is perhaps the central aspect of any fantasy plot. But, even the most powerful warrior must start somewhere. Timeless tales tell of the little person, the ordinary folk who rise to the occasion and set off on an epic journey to face the forces of evil.
Here you will find rules for making commoner player characters and converting them to characters of a normal PC class after they level up.
The Commoner
Character creation is much the same as creating a character of any normal class. In fact, the process is identical. The only difference is that the character doesn’t get his starting feat for being a 1st level character (though Humans retain their racial feat bonus). Commoners begin play with 25gp worth of gear.
Leveling Up
When the character accumulates 500xp, the character takes a level in a normal PC class. He also gets his feat for being a 1st level character. The Commoner class and the PC’s first standard PC class level combine, to make a single character level in the standard PC class.
Other changes to the PC are as follows:
Skill Points:
The character gets a number of skill points to spend based on his newly chosen class:
Hit Points:
The character gains a number of hit points dependent upon his newly chosen class:
Base Attack:
The character gains the base attack bonus of a 1st level member of his newly chosen PC class.
Saving Throws:
The character gains the saving throws of a 1st level member of his newly chosen PC class.
Special Abilities:
The character gains all of the special abilities of a 1st level member of his newly chosen PC class.
Proficiencies:
The character gains all of the proficiencies of a 1st level member of his newly chosen PC class.
Commoners as PCs
The struggle of good verses evil is perhaps the central aspect of any fantasy plot. But, even the most powerful warrior must start somewhere. Timeless tales tell of the little person, the ordinary folk who rise to the occasion and set off on an epic journey to face the forces of evil.
Here you will find rules for making commoner player characters and converting them to characters of a normal PC class after they level up.
The Commoner
Character creation is much the same as creating a character of any normal class. In fact, the process is identical. The only difference is that the character doesn’t get his starting feat for being a 1st level character (though Humans retain their racial feat bonus). Commoners begin play with 25gp worth of gear.
Leveling Up
When the character accumulates 500xp, the character takes a level in a normal PC class. He also gets his feat for being a 1st level character. The Commoner class and the PC’s first standard PC class level combine, to make a single character level in the standard PC class.
Other changes to the PC are as follows:
Skill Points:
The character gets a number of skill points to spend based on his newly chosen class:
- Barbarian 8
- Bard 16
- Cleric 0
- Druid 8
- Fighter 0
- Monk 8
- Paladin 0
- Ranger 16
- Rogue 24
- Sorcerer 0
- Wizard 0
Hit Points:
The character gains a number of hit points dependent upon his newly chosen class:
- Barbarian 8
- Bard 2
- Cleric 4
- Druid 4
- Fighter 6
- Monk 4
- Paladin 6
- Ranger 4
- Rogue 2
- Sorcerer 0
- Wizard 0
Base Attack:
The character gains the base attack bonus of a 1st level member of his newly chosen PC class.
Saving Throws:
The character gains the saving throws of a 1st level member of his newly chosen PC class.
Special Abilities:
The character gains all of the special abilities of a 1st level member of his newly chosen PC class.
Proficiencies:
The character gains all of the proficiencies of a 1st level member of his newly chosen PC class.
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