Quasqueton said:Say the PCs are
Ok, clearly YOU the Gm in these examples see various reasons making the scream/peep either good or bad in the circumstances, so why couldn't the character? "noise discipline" is not just a subconscious thing, but a choice. At some times keeping quiet is very important and on someone's mind, while at others it wont be. So i can definitely see a case to be made for case-by-case decisions as opposed to applying what one did "in circumstance x" to prevent him deciding differently "in circumstance y."
Now, i guess the first question is "do you in the game require characters to wait for their init before speaking or communicating?"
Along similar lines, if the response were not a scream or silent but a snappy, clever zinger, would you still have a problem with it?
if the default in your game is that you cannot say things or alert people out of init order, then i can see the issue, but not otherwise.
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