DM-player conflict; input appreciated

The more I read, the more I feel like no compromise is possible any more.

So you're stuck with damage-control.

I would get together with the other players and lay some cards on the table.

1. You're sick of compromising
2. You're sick of arguments at the game table
3. It's taking the fun out of DMing and making you want to not do it.

However, Bob is their friend.

Do they have any ideas for limiting the fall out? I don't expect them too, but at least they'll understand where you're coming from and give you some support.
 

log in or register to remove this ad

Forceuser and Hjorimir,

I sympathise with your situation and funnily enough your personalities - they almost mimic another player in our group(Forceuser) and myself(Hjorimor). We even have a player in our group who is somewhat similar to Bob - but perhaps not quite as "bad".

In terms of your game I appreciate, agree with and fully endorse your approach to Deities. In my game, the majority of priests and clerics are in fact only experts. Actual "Clerics" are regarded very highly with actual Paladins viewed as "Living Saints" of their God. As such, I think we would possibly be in accord with matters of in-game divinity.

I support your decision to say no to him playing a cleric. Bob will have to concede that he does not want to play a cleric in this way and so would disrupt the other players and DM if he did. However, you also need to concede that forcing him out of your game will cause issues for the players and other games in which you and Bob will be involved. My advice from what I have seen in our group:

Bite the tongue, be nice and do your best to convince him that you do want him to play in the game and think that he would make a really good such and such. If you can at least extend the olive branch, you give a chance of healing any rift previously caused. If the end result is that he does not want to take the olive branch... so be it.

I hope things work out.

Best Regards
Herremann the Wise
 

My first reaction to this was:
"He's selfish and is dragging the whole game down. If he's willing to quit rather than play a cleric then let him quit"

But then I thought how I've had all sorts of players that are stuck playing a specific type of player and we keep inviting them back. One always plays pyromaniac clerics, another loves crazy brutes (minotaur even) and a girl who constantly plays a rogue that constantly dies from traps. The only character fixation that frustrated us was one guy who loved playing the cavalier. Not because of the character he'd make but because he'd take it as a chance to boss around the whole party as he saw fit. And made damn sure he was powerful enough that he could beat anyone who questioned him in game. The others frustrate us but we let them do their thing, occasionally encourage them to try something different, but ultimately know they need to satisfy that itch (even if it kills them and near kills the rest of the party). To never let them do so would be selfish on our part.

So after all that. It's up to you. If it was me I'd go for the compromise options people have presented. But it sounds like you can't bring yourself to compromise even if he can. So you might as well stick to your ultimatum and see if he'll leave or cave in. Either way... you win.
 

Quicken said:
...it sounds like you can't bring yourself to compromise even if he can.
There's the rub. I wonder if I'm just spinning my wheels ranting about this, because at some point I'll just give in, like I always do, and let him have his way, to the chagrin of a majority of the group. I feel too close to the situation to make a rational decision that is fair to all involved, honestly.

Thanks for the responses, all.
 

I'm sorry, but this is ludicrous.

"Bob" should be kicked out of the game so hard it leaves skid marks on his posterior. Years? I wouldn't tolerate such behavior for a single session!

The powergaming I would encourage, the wacky roleplaying (or lack thereof) I would enjoy - I happen to be very flexible about gaming styles and enjoy almost any.

The inability to play effectively with the other players would rouse my concerns.

The open defiance would get "Bob" his marching orders. I would expect to never see him at my table again from that moment forward.

If he is so short-sighted as to be unable to accept that he is a problem, if he is so outrageously immature as to sever his out-of-game friendships with other players, well, first, that's their problem, not mine - I'm their GM, not their guidance counsellor - and second, if they have brain one they should be glad to be rid of him!
 

I'm feelin' really fortunate right now. My one Rollplayer just goes to sleep during the "talky" sections he isn't interested in. Since he's a monk we call it "meditation."

I'd go with Parlan's suggestion to sit down with the other players and ask them for advice and/or peer pressure on Bob. You won't get anything significant but it'll make it a consensus so they can't turn on you. This is important since Bob will try to make it "ForceUser vs. Me" but is probably smart enough not to rail directly against "ForceUser+Hjolnir+others vs. Me."

I've been the RBDM before and it may have fallout. Expect a temporary shutdown of the game while everyone avoids the issue of "the game" and lets Bob calm down so they can still be his friend.

To the people who say "I game with friends so we should all have fun" I respond that everyone at the table is friends with someone else at the table but they may not all be friends with each other. I've GMd and played in many groups where I didn't see or talk to half the bunch away from the game table. I've gamed for long periods of time with people I personally disliked just like I work with people I dislike. As long as my dislike for them does not taint my enjoyment of the game I put up with it.

Bob, it seems, has tainted the enjoyment of most of the group.
 

ForceUser said:
I appreciate your perspective, friend, but unfortunately, such things have been tried with Bob and they always lead to arguments. When we say that he doesn't "get" story concerns, we mean it. In your first example, turning his paladin into a death knight is the same as killing his character in our games. We don't allow evil PCs. Thus, Bob would take it as an offense that we would handle his PC in such a way. He has a hard time separating "in-character" events from "out-of-character" events, and this leads to much frustration for everyone involved. He often assumes rulings unfavorable to his character are an act of vindictiveness on the part of the DM, when in fact it is simply the DM having his NPCs react appropriately to the situation.
Yow! This is way worse than I thought from your earlier posts. Can I ask: how does he react to clearly documented house rules and optional third party material? If he insists on defining what the corpus of rules in effect is and does not let the GM control that, I'm not sure that there is any in-game ie. non-social solution here.
 

kigmatzomat said:
I'm feelin' really fortunate right now. My one Rollplayer just goes to sleep during the "talky" sections he isn't interested in. Since he's a monk we call it "meditation."

I'd go with Parlan's suggestion to sit down with the other players and ask them for advice and/or peer pressure on Bob. You won't get anything significant but it'll make it a consensus so they can't turn on you. This is important since Bob will try to make it "ForceUser vs. Me" but is probably smart enough not to rail directly against "ForceUser+Hjolnir+others vs. Me."

I've been the RBDM before and it may have fallout. Expect a temporary shutdown of the game while everyone avoids the issue of "the game" and lets Bob calm down so they can still be his friend.

To the people who say "I game with friends so we should all have fun" I respond that everyone at the table is friends with someone else at the table but they may not all be friends with each other. I've GMd and played in many groups where I didn't see or talk to half the bunch away from the game table. I've gamed for long periods of time with people I personally disliked just like I work with people I dislike. As long as my dislike for them does not taint my enjoyment of the game I put up with it.

Bob, it seems, has tainted the enjoyment of most of the group.


I think that you offer some valuable advice for a difficult situation.

To my mind, a cleric that stands for a deity should act in ways to represent that deities beliefa and interests. In game terms, a cleric of Tyr who has little regard for law or fails to act bravely would at least know the displeasure of his peers and suffer a loss of power. Equally important is the concept that a deity or a deities agents will interact with clerics. It seems that rather than treating the cleric's god as an NPC whose beliefs and feelings matter deeply to his cleric, Bob is merely viewing his cleric's deity as a "power source". Very few people like being treated as things rather than persons. I am sure that this would be more true for deities than human beings. So, in game terms, I expect Bob's characters would be in constant trouble in your campaign.

However, fusangite's point that Bob's behavior has tainted the fun of the group is a {b]critical [/b] point. I left a gaming group that I was associated with for many years, because it was no longer fun and a world that I helped create had become -- to my mind -- a farce. So, there are some questions that Hjormir and Force User must ask themselves, and their players. Is compromise possible, or even desirable? It seems that there has been some accomodation on the part of the DMs and the other players. Has Bob even attempted to compromise or understand the issues? If Bob has done neither of these, then I am doubtful that there will be much change in his behavior. One of the reasons I left my old group, as did several other players, is that the DM no longer cared about our concerns and took all criticisms personally. Indeed, he even tried to manipulate events and, according to someone I trust, probably manipulated someone whom I considered a friend as well. I left a campaign and group that I was in for over 20 years, as some faltering friendships finally came to an end. I came fairly close to giving up gaming, as I was disappointed in what happened to a group that I once considered myself part of and then left as an outsider.


Force User said:
I appreciate your perspective, friend, but unfortunately, such things have been tried with Bob and they always lead to arguments. When we say that he doesn't "get" story concerns, we mean it. In your first example, turning his paladin into a death knight is the same as killing his character in our games. We don't allow evil PCs. Thus, Bob would take it as an offense that we would handle his PC in such a way. He has a hard time separating "in-character" events from "out-of-character" events, and this leads to much frustration for everyone involved. He often assumes rulings unfavorable to his character are an act of vindictiveness on the part of the DM, when in fact it is simply the DM having his NPCs react appropriately to the situation.

I don't know how you run your games, and I'm not judging you, but in our games, a paladin is a holy exemplar of the faith, and would not whore out his celestial axiomatic dire lion mount just to make a few gold pieces. But when the DM in that game, Hjorimir, pointed out how un-paladinlike such an action would be, Bob became defensive and angry, and a game-stopping argument ensued. I remember that day clearly. I shudder. There are many more examples of such arguments from over the years.

One of the problems with my old DM, at the end of the campaign was that he was allowing anything and everything in terms of bending the rules and third-party supplements. Characters of similar level could be vastly different in terms of power, in terms of the rule books that some players were using. Tne DM took my criticisms personally, and failed to separate criticisms about his DMing style as criticisms of him as a person. It was this that brought an old friendship to an end.


I hope that there is a way to reach a compromise with Bob. I suggest that talking to the group about Bob, and having the group talking to Bob might work. At the very least, people will know where they stand with each other. I would hope that Bob can see that criticism or concern about his playing style is not an attack on him as a person. A gaming group and a campaign is about much more than rules and character classes, but how everyone relates to each other to have fun. It would seem that Bob is having some fun in the game, as are the other players. I think that Bob and the other players can reach a compromise, only if they understand and respect the views of each others. I have found that you cannot reach a solution is someone either fails to understand or care about a problem.

ForceUser, I suspect feels so strongly about the problems with Bob as he feels deeply about the other parties involved and may on some level like Bob as a person. I think the fact that both DMs care about the campaign and all the players shows some promise for a possible solution.

Not everyone is suited to every group or campaign. Perhaps Bob can learn that some things that he considers irrelevant -- such as the tenants of a faith -- do matter in a campaign world, as well as to the players and the DMs. However, I think that it is important to be honest with yourselves, Bob, as well as your other players. What does Bob bring to the gamign table, and is it more than what he takes away from the rest of the group. ? I think that it is important for DMs and players to have fun. So, I think that is the crucial issue in the group. So far, it seems that Bob is largely indifferent to the concerns of others. I find this to be one of the most troubling parts of the situation. If Bob seems to be unwilling to address the concerns of the majority of the group, then I have doubts that a compromise can be reached to keep him in the campaign.
 

fusangite said:
Yow! This is way worse than I thought from your earlier posts. Can I ask: how does he react to clearly documented house rules and optional third party material? If he insists on defining what the corpus of rules in effect is and does not let the GM control that, I'm not sure that there is any in-game ie. non-social solution here.


I think that a GM has to decide what is allowed and not allowed in a game. In the case of my old group, people were often uncertain of what was allowed -- leading to confusion, vast differences in power, as well as ultimately suspending my belief (and that of several other players) in the game. It would seem that Bob takes a lot of the rulings and disagreements personally, as opposed to decisions based on the rules and the nature of NPCs and of the campaign world.

Perhaps it might be wise to model the sort of behavior Bob displays to others to Bob. If Force User or Hjormir can show how Bob seems to them, he may understand that his actions are bothering others in the gaming group.
 

Huh. I'll be the voice of dissent now, I suppose.

I'm, personally, siding more and more with Bob. Maybe not Bob as a person and a personality ... I might very well not get along with him. One of my BEST FRIENDS was the most horrible gamer in the world. He just didn't "get" it. It wasn't even so much that we had incompatible styles, but that he didn't like RPGs, didn't want to play RPGs, but didn't want to be left out of the game.

I did something else when he was over. Because he was a good friend and an RPG was nothing to not be friends about. It was obvious that it wasn't going to work out, I did get frustrated about it for a while, but I took a moment, thought about it, and said "Bugger that." I didn't stop playing RPGs, I just didn't play RPGs with him and I made sure there was enough time that he didn't feel like we were always leaving him out of things.

It's a GAME and I, personally, think its a rather poor thing to give yourself stress about and a rather poor thing to ruin work relationships and friendships about. In a perfect world the "odd duck" would be dis-included in the game sessions and you could decide that clerics are all gifted holy men blessed by the hand of their deity. And in a perfect world the odd duck would be ousted from the game because he doesn't want to play with house rules making clerics subscribe to a particular faith and be holy men of high caliber in order to get spells. And in a perfect world everybody at the table would love role-playing in depth philosophical and religious morasses about converting goblin women and children to new faiths and how to handle their cultural deviation.

But you've laid out that the situation is such that it's not going to be a perfect world. If you make it about the game or your relationships, NEITHER will, apparently, survive. Because it'll be hard to have a game if half the people involved in it are stressed out and/or not talking to eachother because of what happened in the GAME. And it's a game. You spend a lot of time on it, I'm sure, and it's quite involving and involved ... but in the end, it's just a game.

So because its a game what it comes down to is: Are your game-related stories about passionate religious savants worth not gaming and losing friends and having stress at work about? The -game- doesn't say that he has to abide any particular tenant. I think it even says that a "cleric" doesn't have to ascribe to any particular faith and can recieve spells based on his self-conviction or determination or whatever. Basically, they were careful to say that you don't have to suscribe to playing a pagan priest of a pagan religion if that's going to make you uncomfortable, or, by extention, if it's not important to you. Anything else is your house rule and you have to decide, again by extention, if this house rule is important enough for you to give yourself stress and/or ruin relationships over.

I've wanted to "go places" and "do things" in games that just didn't work out because of a player. Disruptive players, players with another style, players that make EVERYBODY ELSE at the table grit their teeth. Just a week ago I had to get up from a table and walk into the hall because one of the people at the table was getting close to having me blow up at him. But ... in the end, it wasn't worth the stress. I can ignore, work around, and generally just pretend I'm playing with somebody else doing something else.

So if he wants to play a cleric, let him. If he wants to play him like a walking buff machine no deeper than numbers on a sheet of paper, let him. Call it WHATEVER you want. Decide that his character is a self-deluded psion with no divine powers beyond those of his own mind. If he insists on saying that his cleric is selling Cures in the street for money just nod, give him a few GP, and go on with role playing the other characters doing their own thing.

In the very end, it is YOUR decision to be upset by these things. If you could, you'd kick him, but you can't, so giving yourself an ulcer about it ... or "confronting" him and making him feel poorly for his personality ... or whatever ... in the end you have to decide "why?".

And, for my own 2 cents, I really REALLY hate those GMs who think the proper way to "handle things" is through the game. "If you don't play the way I want you too, then I will punish you by turning your character evil and not giving him spells." Not like, 'personally' hate, but it just bakes my biscuits when people use that sort of tactic. That doesn't fix things unless the player wants to fix them. I had a player who kept using OOC information about a large module (Return to the Temple of Elemental Evil) and we used an in-game method for keeping him in check by writing in that he'd touched the mind of Tharizdeun, and his information was the dark god feeding him the future ... and that it cost him 1 permanent Con every time it happened. But I didn't just "do it" to his character ... we sat down, we talked about it, I pitched the suggestion to him, he agreed to it. Screwing with somebody's PC because you don't like how he plays is just going to further exacerbate the situation.

In the end, there are alot of ways to handle the situation besides digging in your heels and being obstinant and upset about it. Because being upset about a situation is always YOUR choice, and you can choose to remove the situation or find a way to stop being stressed by it.

--fje
 

Remove ads

Top