ForceUser said:
At this point, I'm so tired of the potential for conflict, of always being on my guard while I DM, aware that anything I rule could be taken out of context, or just taken badly and turned into an argument, that yes, I'd have to say that I'm rather gun-shy around good old Bob. This is one of the reasons I don't want him playing a divine PC in my campaign--the potential for argument is dizzying.
Ok, i guess i ought to state my assumptions for the sake of suggestion up front.
Assumption 1: The Gm and other players would prefer to reach amiddle ground rather than just perpetuate an ongoing conflict at a player they are ticked off at. Some of FUs comments make me doubt at least some of that, but hey...
Assumption 2: The repeated comments about how its Bob misplaying the cleric that is causing the problem iare accurate and its not just a glossy covering over "i dont like bob personally."
What you have here is a conflict between your setting ("clerics are ALL of this one type") and one of your must have player's expectations ("Cleric as a buffing fighter is an acceptable character.")
Now, in normal DND, the by-the-book, clerics devoted to an ideal or philosophy and not totally devoted to a god's ideals is fine. Also, in mythology (perhaps even popular fictional mythologies) gods of war or combat who let slide most everything else as long as their follower is good in combat are also presented as acceptable characters.
So, in the interest of making a compromise, since you have already determined that Bob has to stay, create, even if only in your own backstory a NEW CLASS. This NEW CLASS has abilities remarkably similar to the cleric but without the "fits our sole image of what a cleric must be at all times period". Maybe the "inspired warrior" or "combat savant" or whatever you want to call him is divine or not or may just be perhaps of a lineage related to divinity generations past and so his divine abilities come not from being a devout paragon of the "one and only true cleric way" but from having a touch of divine blood running in him due to the daliances his great-great-great-great-grandma had with a divine golden shower (ala Zeus) long ago.
I don't know about you, but i routinely deal with "class doesn't exactly fit my concept" by tweaking the classes to fit our game and the player's desires better. So, it seems to me to be odd to stick to one's limited-stereotype-gun to the point that it causes conflict, if indeed working out a solution and an enjoyable session is what you seek.
Now, if Bob is the sort that telling him the NEW CLASS is not CLERIC but is WARRIOR MYSTIC will cause friction, then don't tell him what name you are calling his class in your heart of hearts. After all, the only reason you are renaming his class is to stop your own personal lack of tolerance from causing you to get upset. bob certainly doesn't see a problem playing a cleric in a manner outside your one-true-way, so the hurdle you need to jump is your own "but he is not playing the cleric the one right way" frenzy.
or, is the setting you chose to play in so inflexible that the notion of a combat oriented character who has divine lineage and thus has divine magic abilites amazingly, jarringly similar to those others reach by devout religios observance something you cannot accept?