Rel
Liquid Awesome
Yikes, things have gone from bad to worse while I was away from my computer.
This is a really tough situation for those of us on this end of the internet to diagnose and prescribe a remedy for because we are not privy to a lot of the information at that end. Some of it could be the perspective of the people posting the information here (even though I admire both of the posters directly involved, I'm too familiar with how my own perspective colors my actions and the percieved actions of others to discount that factor).
I find myself somewhat in agreement with Joshua Randall in the idea of loosening the restrictions you're putting on Divine Casters and moving away from the "stick" approach and toward the "carrot" approach. It sounds like the deities you envision hold their worldly representatives to a high standard and when that standard is not upheld they are punished by the witholding of spells or abilities. I think that's fine when it works for the group as a whole but clearly it does not.
I've got a pretty diverse group of players who are all good friends with me and with each other. So I try to define things loosely in terms of what is allowed but more tightly in terms of what is rewarded. Religion in my games is sort of like a professional football team:
If you are a solid player who shows up every week, doesn't screw up too bad or too often and generally contribute to the success of the team then your spot is pretty secure. If you are a "Star Player" who makes outstanding contributions on an almost weekly basis, expect your salary to be high and to get plenty of perks when you ask for them.
So the NPC that is Bob's character's deity takes a look at the PC and says, "This guy is not a standout and I'm not going to be directly intervening on his behalf any time soon. But he generally smites those I want smitten and he prays every morning and he yells my name in battle once in a while. So he gets the spells and whatnot."
The PC's who go out of their way to be particularly devout and uphold the ideals to the letter and beyond (i.e. everybody else in the group who is a Divine PC) are the ones who get extra holy benefits, visions from their god, offerings from the villagers and so forth. In other words, they are REWARDED instead of merely not PUNISHED.
I don't know if that really helps or if the situation is too far gone for compromise to work at this point. But I find that a looser view on these sorts of structures allows you more wiggle room to accomodate new and different personalities.
As before I wish you the best of luck.
This is a really tough situation for those of us on this end of the internet to diagnose and prescribe a remedy for because we are not privy to a lot of the information at that end. Some of it could be the perspective of the people posting the information here (even though I admire both of the posters directly involved, I'm too familiar with how my own perspective colors my actions and the percieved actions of others to discount that factor).
I find myself somewhat in agreement with Joshua Randall in the idea of loosening the restrictions you're putting on Divine Casters and moving away from the "stick" approach and toward the "carrot" approach. It sounds like the deities you envision hold their worldly representatives to a high standard and when that standard is not upheld they are punished by the witholding of spells or abilities. I think that's fine when it works for the group as a whole but clearly it does not.
I've got a pretty diverse group of players who are all good friends with me and with each other. So I try to define things loosely in terms of what is allowed but more tightly in terms of what is rewarded. Religion in my games is sort of like a professional football team:
If you are a solid player who shows up every week, doesn't screw up too bad or too often and generally contribute to the success of the team then your spot is pretty secure. If you are a "Star Player" who makes outstanding contributions on an almost weekly basis, expect your salary to be high and to get plenty of perks when you ask for them.
So the NPC that is Bob's character's deity takes a look at the PC and says, "This guy is not a standout and I'm not going to be directly intervening on his behalf any time soon. But he generally smites those I want smitten and he prays every morning and he yells my name in battle once in a while. So he gets the spells and whatnot."
The PC's who go out of their way to be particularly devout and uphold the ideals to the letter and beyond (i.e. everybody else in the group who is a Divine PC) are the ones who get extra holy benefits, visions from their god, offerings from the villagers and so forth. In other words, they are REWARDED instead of merely not PUNISHED.
I don't know if that really helps or if the situation is too far gone for compromise to work at this point. But I find that a looser view on these sorts of structures allows you more wiggle room to accomodate new and different personalities.
As before I wish you the best of luck.