DM poll: How much damage would you let a nail-club do?

How much damage would my nail-club, Annelise, do?

  • Select if you would make it two-handed only

    Votes: 1 3.3%
  • 1d3

    Votes: 0 0.0%
  • 1d4

    Votes: 1 3.3%
  • 1d6

    Votes: 18 60.0%
  • 1d8

    Votes: 10 33.3%
  • 2d4

    Votes: 1 3.3%
  • 1d10

    Votes: 1 3.3%
  • 1d12

    Votes: 0 0.0%
  • MORE DAMAGE THAN THIS! IT'S THAT AWESOME!

    Votes: 0 0.0%
  • Dude, are you kidding? Pick a real weapon.

    Votes: 3 10.0%

imurphy943

First Post
Suppose that I, as a player in your game, decided to choose as my primary weapon a sturdy oak plank about 3" wide, 1-1/2" thick, and 3' long, with several iron spikes driven through one end, a hole in the other end with a loop of rope to swing it by, and the name "ANNELISE" (the Scandinavian spelling of a German name meaning "grace") carved into it.

How much damage would you allow me to do with it, and would you require that it be used two-handed? Would you even allow it at all?
 

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That is your basic homemade morning star.
Treat it like a wooden morning star.

Boeheim_Morgenstern_01.jpg


You'll note all of these are similar in description to Annelise.
 
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I voted d6. You can twohand just about anything (as long as its not "light"?). If your PC is a weapon crafter and rolled well enough, I suppose I would count it as a morningstar.
 
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While I can get behind the whole idea of crafting a character around a weapon, this really sounds like a not-so-awesome character concept if you apply that approach... Apart from that, 1d6. I'd also say it'd be an improvised weapon, or at the very least have very few HP to resist sundering, but that's just me.
 

Depends how well made the weapon is. If it is literally just a chunk of wood with some nails driven through, then it's a poorly-made club: 1d4 damage.

If it's reasonably well made, especially with some attention paid to the grip and to balance of the thing, then it's a club, so use those stats.

And if it's really well made, then it counts as a morningstar.
 




1d6, p/b damage is my vote. As Chalice said, a poor man's morningstar is how it sounds to me.
I also would vote for hp/hardness of a wood weapon, club maybe as the basis.
 

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