Hammerhead said:Using that logic, spell resistance or immunities would stop indirect spell effects like Summoned monsters or GMW'd weapons from hurting the creature. After all, it doesn't matter how spell resistance protects from magic, it just does.
Not exactly. A implies B does not mean C implies D.
It does not matter how spell resistance works (i.e. in terms of how the magic works), what matters is what it does (i.e. in terms of how the game mechanic works, what does it do?).
It prevents spells which have spell resistance yes from affecting you.
It does not affect Summoned Monsters since they have spell resistance no.
How magic works is totally irrelevant the vast majority of the time. What the game mechanics are is what is important in order to adjudicate properly.
Examples:
Protection From Evil:
"the spell prevents bodily contact by summoned or conjured creatures"
It does not matter which conjuration spell summoned the creature (Gate, Summon Monster I, Summon Swarm), merely that it is a summoned creature.
Mind Blank:
"This spell protects against information gathering by divination spells or effects."
It does not matter which divination spell is used (True Strike, See Invisibility, Detect Thoughts) or what information is gathered (the premise of all divination spells, gaining information that you did not have before casting it), merely that it is a divination spell.
If Mind Blank were worded differently, then it might mean something else. But, it isn't.