DM Rewards

Was I wrong to keep those modules before? Because I always went home with my copy of the adventure. ;)

No, you weren't wrong. The adventure is a thank you for the DM to keep for running the adventure. The player cards for the players to keep. Any extra kits we end up with we give to a camp for kids.
 

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My thoughts on why they ended home support? Pushback from FLGS/Premier stores. If you can help entice new business to enter the stores by offering a token appreciation you can help grow the brand. If you allow DM's to have that same token staying at home with their friends than you gain nothing new. If the DM goes to the FLGS he may grab the newest book, or some other product while there, increasing profits for both the FLGS and WotC. I always thought it was kind of silly personally the LFR at home game.
 

What is WotC's obsession in trying to dictate where (at a games store) and when (encounters on wednesday nights) we play? In our two gaming groups, I have brought in eight new players to DnD, convinced ten players to join up with the RPGA / DCI, and caused five of them to sign up to DnDi. But because we live outside a major city, our games now no longer count?

I think you are the exception rather than the norm. The focus here is to support game stores and the RPGA program, and I get why they do that. I think it is a shame that they are cutting back on DM Rewards, but I can see how they expect supporting game stores, rather than home games, to draw in more players for the hobby in the long run.

It seems that WotC has become to cheap or hard up for cash to fully support the RPGA anymore. It's kind of sad but not that surprising given WotC's track record.

Yes, their track record of sending out awesome free items, tiles, adventures, minis and all sorts of other free stuff. For free. Clearly, now that they are giving out less free stuff in a more limited fashion, it is a sign they are evil. And bankrupt. And evil.

Seriously, though - I get people being upset about this reward. I think the real problem was the lack of any warning that it was changing, and this card coming along largely as an afterthought.

That said, comments about being 'ripped off' by WotC, or that they 'owe you' for running home games... aren't people running those for fun??? I mean, yes, I'm sure WotC is glad you are playing their game, but I don't think it is some sort of job that demands compensation from them.

I definitely understand being disappointed. But I can only complain so much about losing out on something that was being given to me for free.
 

tl;dr This is a terrible reward; D&D organized play needs a strong leader inside WotC

Wednesday Night Encounters is long overdue in my opinion. The obvious parallel is the success of Friday Night Magic.

Holding it in a public place at a regularly scheduled time has clear benefits.

  • Everyone knows where and when they can find some D&D to play.
  • It exposes the game to the public, where they can see D&D is about a bunch of people sitting around a table laughing and having a good time, not necessarily worshipping Satan or cosplaying or whatever negative stereotype lingers from the 1980s.
  • It makes D&D available to people who can't participate in "traditional" D&D where you drive to a friend's house on Friday evening and play until you all pass out sometime in the early am on Saturday, being useless to the world until sometime Sunday, if not Monday. This mostly applies to pre-high schoolers and people with kids and careers.

Requiring it be held in a store and having the store act as organizer solves all kinds of problems:

  • It provides a safe place to play. Players don't have to risk going into a stranger's home, and DMs to have to invite strangers into their home.
  • It gives the store an incentive to advertise the event and game, to bring more people into the store for a couple hours once a week. Retailers kill for that.
  • The store is more likely to have (or create) a pool of DMs so there is at least one table running every week, instead of having to cancel the game whenever the home DM has a blip in his life.

So I'm not surprised they are canceling support for home games and moving that support to organized, in-store play. RPGA made sense when TSR was too small to support organized play themselves, but that was a very long time ago.

All that said, this latest DM "reward" is really a feces sandwich.

A "reward" from a completely different game? Give me a break.

There are a ton of appropriate rewards for DMs that should be coming from WotC:

  • dungeon tiles
  • adventures
  • poster maps
  • dice
  • initiative trackers
  • rule cheat sheets or cards
  • tokens
  • miniatures (though I doubt we'll ever see minis again)
  • exclusive D&D branded merchandise
    • pads of paper, pencils, erasers, folios
    • hats, shirts, shoes, bags
    • Sigg bottles, Jones Soda sets
This "Ravenloft" reward is not only insulting, its troubling. It suggests D&D organized play is in bad shape internally. There is no strong vision, no leadership, and no coherent communication coming out of that group that inspires confidence in the future.

Store owners and participants can't fix this themselves.

I've been talking about the problem of D&D DM and Player rewards with my FLGS owner. The problem is that there is nothing he can really offer that is an incentive to play, let alone take on the work it takes to run a table.

Giving away $20-$40 books won't happen, especially when he currently doesn't charge to play encounters. Giving away coupons or soda and candy is a little lame. Letting players build up to a free book is also troublesome, and can actively turn away players who can only show up occasionally. By comparison, he's able to give a pack to all Friday Night Magic players for their $5 entry fee.

Rewards are an important part of this kind of program. They bring in more players. They create an inducement to play more and buy more product to use with the reward. And in the case of DM rewards, they recognize the hard work and time donated to make the game enjoyable and encourage more people to sign up for the DM pool (you can never have enough DMs).

D&D organized play is an important component of keeping the game alive and growing. WotC needs to get its act together and stop insulting some of the most important people who make it successful.
 

Giving away $20-$40 books won't happen, especially when he currently doesn't charge to play encounters. Giving away coupons or soda and candy is a little lame. Letting players build up to a free book is also troublesome, and can actively turn away players who can only show up occasionally. By comparison, he's able to give a pack to all Friday Night Magic players for their $5 entry fee.

Rewards are an important part of this kind of program. They bring in more players. They create an inducement to play more and buy more product to use with the reward. And in the case of DM rewards, they recognize the hard work and time donated to make the game enjoyable and encourage more people to sign up for the DM pool (you can never have enough DMs).

D&D organized play is an important component of keeping the game alive and growing. WotC needs to get its act together and stop insulting some of the most important people who make it successful.

Giving away a book to everyone isn't going to happen, you are right. With Gamma World that could change, since it has random booster packs.

What I would love to see is PLAYER support in addition to DM Support. Like, come, play encounters for a 5 week chapter, get a free miniature or power cards for your character. DMs get the adventures already, which is nice. It would be wonderful to see minis return for the DMs too. I think minis add a lot to the game as far as drawing players in who are outside observers.
 
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What I would love to see is PLAYER support in addition to DM Support. Like, come, play encounters for a 5 week chapter, get a free miniature or power cards for your character.

No instant gratification though.

That dilutes the impact and intent of Encounters, where the idea is you can show up whenever you have a couple free hours on a Wednesday evening.

Having to build up "points" to a reward can actually be a dis-incentive.

There needs to be something you can hand out that night to players to thank them for coming (in addition to a great time playing D&D, that is).

It would be wonderful to see minis return for the DMs too. I think minis add a lot to the game as far as drawing players in who are outside observers.

I agree. Maybe WotC can reimburse store owners for opening mini packs and raffling away the contents.
 

For the upcoming Red Box gameday, I am going to purchase a red box and give it away to a participant in the event. That might drive people to come and play... but that's ME supporting my meetup group, not WoTC supporting their product. :/
 

Huh, interesting. I've been trying for months to get through WOTC's sign-up system to become a registered DM so I could report the games I run, but I couldn't get the stupid sign up to work, and the CSRs were useless in helping me.

Now that they're effectively canceling the home DMs rewards, I guess I can just not bother.
 

What venues qualify for the public games?

Could I DM a game at a local coffee shop or diner and get covered by the RPGA as a public game?

I signed up a while back. My intention was to officially report the next game I ran, which will be starting up as soon as our current campaign stops. I already received Hommlet and Tomb of Horrors from the RPGA. Even got 2 copies of Hommlet for some reason.
 
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This "Ravenloft" reward is not only insulting, its troubling. It suggests D&D organized play is in bad shape internally. There is no strong vision, no leadership, and no coherent communication coming out of that group that inspires confidence in the future.
I found your post reasonable until you started dumping on free card. At this point, I think your reasoning becomes shaky.

First, Wizards tinkers with the RPGA all the time. I joined back when you had to pay. Seriously, since 2000, think about all the changes Wizards has made: making it free, combining it with DCI, Living City, Living Greyhawk, Living Forgotten Realms, Polyhedron was combined with Dungeon and published d20 Mini-games, and then they made it an e-mail newsletter. (Anyone remember that?)

To sugest that it's insulting seems kind of weird. The board game has gotten many positive reviews. The rules are firmly grounded in 4e, and people have had lots of fun playing it. I'd love to have it, personally. To say that it is troubling simply forgets that every couple of years, Wizards gets a bee in it's bonnet and wants to change the RPGA again.

I think you're forgetting that Wizards' R&D is ran by people who's job it is to tinker. It makes sense that they would tinker with the RPGA.

Store owners and participants can't fix this themselves.

The problem is that there is nothing he can really offer that is an incentive to play, let alone take on the work it takes to run a table.
Call me crazy, but I love to play D&D. Isn't that incentive enough? I love to DM, that's incentive enough to run games. I'm not saying it isn't nice to have freebies, but I would think that the opportunity to play would be the big draw.
 

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