Ace32
Explorer
Originally Posted by Keifer113
As an aside, to me a mainstream player is someone who would be upset after spending 2+hours making a character, then painting a mini, or finding a pic, or some other cool character fluff, only to see his character die in the first encounter on the first d20 roll.
In my opinion, as valid as that may or may not be, I wouldn't consider it mainstream for a player to go into that much depth. Mainstream generally refers to the average players, which likely don't paint minis, find pictures, and generate more fluff than required by the DM. They generally want to play, goof off with friends, and act out escapist fantasies. Not that the purist isn't a legitimate player type - I just would not go as far as to classify it as 'mainstream'.
With this in mind, it still sucks when you lose a character you've grown attached to. The concept of death should definitely be agreed on by players and DMs prior to gaming. The biggest DM schtick (speaking as a DM-only, have played through 2 D&D sessions as a player in my life) is the issue of miscommunication. Any DM who doesn't listen to his players' constructive criticism should get into novel writing - not group storytelling.