The Shaman
First Post
I've found other options, too, like a natural hazard that's an inconvenience but not necessarily lethal. For example, the characters in one of our d20 Modern games were forced to negotiate a steep slope - at worst they could get knocked around a bit for failed Climb checks, but death wasn't a factor. It was a challenge that encouraged them to work together, and offered opportunities for novel approaches to scaling the side of the canyon.IcyCool said:The only thing that pops to mind for encounters with consequences other than death are non-trap, non-combat, non-threatening encounters. In short, a roleplaying encounter without death as a consequence. Those are great. And safe. But eventually the characters are going to want to do more (most likely combat), and that sort of encounter has death as a consequence.
Another example from our three-point-oh D&D game was landing a boat in high surf. The characters weren't at risk of drowning, but they needed to keep the boat upright in order to safely land their supplies. (They didn't succeed, by the way.

There are non-lethal encounters other than roleplaying that can test both characters and players, IMX.