DM Schticks That Grind Your Gears

Sejs said:
Druids are never pushed to violate their spiritual oaths, clerics are never forced to lose their abilities, etc. Oh, and if you complain, then you're the jerk.

Well, I can't speak for anyone else, but if a cleric or druid violates their tenet in my game, they do get punished. However, as with the paladin, I'll give a courtesy warning, but if the player repeatedly violates the same exact issue, I'll stop warning and begin stripping abilities and/or spells. Thankfully, in all my years of gaming, I have only had to go past the warning stage on one occasion.
 

log in or register to remove this ad

Riddle me this, Batman!. I loathe riddles that the players must solve in order to advance in the game. Sometimes they are ok, but only if my Int 18 Wizard gets some hints, and if there are alternatives to solving the riddle in order to accomplish the goal; i.e. no super sealed unbreakable anti-magic doors that are only opened if you can figure out "It's not a snake but has scales. It's a parent's joy and a parent's despair. It's not a thumbscrew but tortures people."



(p.s. the answer is an elementary school music recital).
 

Terwox said:
aha, someone posted my pet peeve! I have a DM who does this ALL THE TIME. He gets annoyed when people start developing characters that have no strong relationships with anyone else... and denies he targets them.

My pet peeve is very similar -- enemies of the party will target people the party likes, instead of simply targetting the party. Sure, this fits SOME enemies... but not EVERYONE thinks this way.

Ah well, all DMs have personality slants for their PCs I guess.

This one gets annoying real quick. We had a DM that used to do this crap to us all the time. We got revenge in one game. We made up characters with lots of family and friends in our character stories then just waited for the inevitable to happen. As soon as our " loved ones" were targeted we simply turned into callous jerks and ignored the situation. " Ransom?" " Kill the little brat, see if I care." Talk about driving the DM into a fury. :] The game was aborted but the DM learned a valuable lesson. :D
 

Hussar said:
You are surplus to requirements: This DM's story (not campaign, wouldn't dignify this with that honorable word) is so tightly wound that the slightlest deviation would cause it to explode into a million pieces. Thus, the PC's can do absolutely nothing to change/modify or otherwise alter the results of any event. Not that they are railroaded per se, they could go off and do something else, but, nothing they will do will change what is coming next.

I ran into this in the first Vampire LARP Chronicle that I tried. I killed the BBEG in front of the assistant storyteller, who promptly went to inform the head storyteller (off running a side encounter) of what occured. A few minutes later the assistant story teller returned dejected- the head storyteller overruled what happened, because it was "bad for the plotline" and it would ruin what he had planned for later. Similar situations happened throughout the chronicle.

The head storyteller's inability to "roll with the punches" turned what would have been an awesome campaign into one that needed to be avoided.
 

The Grinder
Encounters end up dropping at least one party member to unconsciousness and everyone else almost out of spells and low on hit points, so after each and every encounter you have to rest. This also result in The Rocket when characters go up a level after each session (usually only 3 or 4 encounters) due to the high CRs of the opponents.
 

DMs who won't use miniatures, even if available, and who make all their monsters and enemy NPCs run at 600 mph.

DM: You find a bush to hide in, with a good long view of the road.
Me: Heh heh! Ambush time! I get my longbow out. When the guy comes within range, I'll shoot.
DM: Okay, you see him. He's now within range.
Me: Twang!! Ha HAH! Take that!
DM: He's wounded. He also sees you. Undaunted by the cowardly attack, he quickly closes the distance, drawing his sword as he runs. Roll initiative.
Me: Wait. What? He's already toe-to-toe with me?!
DM: Yes.
Me: ? ! ? ! ? !

Tony M
 

Maybe, he was in the bushes with you! :p
tonym said:
DMs who won't use miniatures, even if available, and who make all their monsters and enemy NPCs run at 600 mph.

DM: You find a bush to hide in, with a good long view of the road.
Me: Heh heh! Ambush time! I get my longbow out. When the guy comes within range, I'll shoot.
DM: Okay, you see him. He's now within range.
Me: Twang!! Ha HAH! Take that!
DM: He's wounded. He also sees you. Undaunted by the cowardly attack, he quickly closes the distance, drawing his sword as he runs. Roll initiative.
Me: Wait. What? He's already toe-to-toe with me?!
DM: Yes.
Me: ? ! ? ! ? !

Tony M
 

A lot of this stuff I've read here are things that are reasonably OK in moderation, but become a problem if overused...or applied to the wrong types of players. I've had groups that needed to be railroaded. If I didn't, it became "the directionless session" On the other hand, the example used where "No matter what you do, the thingamabob will be stolen by whoseywhatsis with a whatchamacallit" is the worst kind of railroad.

Likewise if you try a mystery with dungeon bashers, you end up with "The Impossibly Convoluted Mystery That Just Won't End." It all depends on the players.

The biggest DM that "grinds my gears" is the control freak/novelist DM. Nothing you can come up with will fit his world. Even the most basic PC races and classes can and will be vetoed by this guy. He won't even negotiate. (This guy usually has an overdeveloped sense of "this is how D&D is SUPPOSED to be played") The game's all his, and you're really just a spectator. Forget gather info or knowledge skills...you don't get the info till this DM has decided that you've danced enough and he's now good and ready to give it to you.

Life's just too short to play with these guys.


A few random thoughts:

Every important NPC is the conniving DM.
Why is it when running through ye olde Convoluted Mystery every damn NPC that matters holds back as much information as possible, has to be pumped hard for any useful information even little tidbits that do not matter to the NPC, cannot offer anything like a fair deal without it being carefully negotiated for by the PCs, and are ingrateful wretches who do not volunteer information even after saving their worthless life?

Eh, gather info, intimidate, diplomacy etc are mechanics meant to help arbitrate these ones fairly. In 3x, this peeve shouldn't have to exist.

a Super-Duper BBEG from out of nowhere utterly destroys the entire region. Your background and knowledge of the local region are now completely worthless as the entire game devolves into chasing after the BBEG, never stopping long enough in one place to actually portray your character in any meaningful sense.

If my DM made me shoehorn my character into his "story" then write all the backstory etc just to pull this stunt, I would quit. I have before. (most of the players jumped ship with me too)

Just Handing Him Ammo.
Your backstory serves one, and only one, purpose: to give the badguys more way to get you. Come from a town? It'll be razed. Have a sibling? They'll be attacked, kidnapped, turned into undead, or similar. Mentor? Killed before your very eyes, or turned evil. So on and so forth. Anyone you care about will be used against you in some way. If you have noone, you're fine, but you have people in your life they are tragedy waiting to happen.

Actually, I've been guilty of this. I'm not too apologetic though. To my way of thinking, backstory is meant to foster adventure hooks...otherwise it has no purpose other than as fluff.

His name? Uhm... Bob: The DM never comes up with names for anyone. Random NPCs is one thing, but when the PCs interact with major NPCs they find that they never have names. The town mayor, the wizard who hires them, the boy they're sent looking for, etc. None of them ever have a name! Towns can fall into this category as well.

Agreed...but there's a counter-beef here though. I go out of my way to have NPCs with good names. Then my PCs can't ever remember them. Instead it's "lets go see that hot elf chick" or "we gotta watch out for that one eyed mean guy"

NPC's from one game keep popping up in other games. "Didn't this wizard hire in the last game you ran?"

Actually, I don't see the problem here. My handle, Shadowslayer, has had cameos in every game I've run since the late 80s. (he's a half elf ranger who usually pops up as a boatman or a wanderer)
 

silver_wizard said:
6. DM's favouritism towards his girlfriend, who, by virtue of her "elevated status", gets to play an elf / half-shadow dragon / half-tarrasque / half-solar sorcerer/monk/assassin/rogue/uber-goddess, thereby transforming a long-standing campaign in which everybody had fun to another edition of the popular show called "the all-powerful Whosthatoverthere and her pets" (aka other players).

Oh, god, yes. I was once in a campaign where the DM refused to let me play a goliath because of its +1 level adjustment. (Note that the game wasn't starting at 1st level.)

Now, if he'd just said 'this won't fit in my campaign world,' that would have been fine... but I found out, a week after I'd started playing my dwarf cleric, that the DM's girlfriend was playing a half-water-elemental.
 

Shadowslayer said:
Eh, gather info, intimidate, diplomacy etc are mechanics meant to help arbitrate these ones fairly. In 3x, this peeve shouldn't have to exist.

I would argue that Diplomacy and Intimidate, as written, are really messed up.
 

Remove ads

Top