Two weeks later you're enjoying yourself when RAWRBLAM!!! a Super-Duper BBEG from out of nowhere utterly destroys the entire region. Your background and knowledge of the local region are now completely worthless as the entire game devolves into chasing after the BBEG, never stopping long enough in one place to actually portray your character in any meaningful sense.
This describes just about every Vampire or Werewolf game I've been in. *Always* sold as being political and thoughtful and 'an exploration of the lupine's spiritual nature' and blah-blah-blah, and often by the end of the first session, degenerated into maxed out Celerity and Fortitude with dual pump-action flame-thrower spouting modified shotguns.
So. Much. Hate.
I argue that Werewolf in particular is for combat-twinks and psychopaths, and I get beaten about the head and shoulders that 'oh no, it's deeply spiritual, and blah-blah-blah' and I fall for it and join their game to find out that it's a blood-soaked carnage-fest that makes Doom II look like Casablanca, by comparison.
I will *happily* play a Freak Legion-style splatterpunk orgy of destruction. Just tell before I write up a Toreador art teacher or Stargazer philosopher-priest... (Honestly? I kinda prefer the carnage-fests, but only when I've got a twinked out Brujah or Get of Fenris Ahroun or something!)
The Grinder
Encounters end up dropping at least one party member to unconsciousness and everyone else almost out of spells and low on hit points, so after each and every encounter you have to rest. This also result in The Rocket when characters go up a level after each session (usually only 3 or 4 encounters) due to the high CRs of the opponents.
Oh, my exact experience in World's Largest Dungeon. EVERY single encounter leaves us dying, and in some cases, dead. We get up, we enter a room, we fight, and less than five minutes later, we need to sleep for eight hours to get our spells back and often need to spend several days recouping lost Attribute points from all the darn poisons and blood drains (Six seperate Stirge encounters at 1st and 2nd level and no Restoration spells means a lot of downtime.)
No exagerration, we've been in the dungeon for three days, and we've slept so that the Cleric can regain spells *eight times*... (Yes, that's right, in three days of dungeon-delving, we've spent eight whole hours actually AWAKE.)
Yes, a desperate bleeding edge barely-pulled-it-out encounter can be a great climax. But really, I like some foreplay before my climax.
