Kafkonia
First Post
lukelightning said:Smith Black the Blacksmith is my default blacksmith, he shows up in any game where I need a blacksmith.
And he will now appear in any game of mine as well!
Smith Black... I wish I'd thought of that.
lukelightning said:Smith Black the Blacksmith is my default blacksmith, he shows up in any game where I need a blacksmith.
Sounds like a good campaign. Sh*t happens in the real world and world-shaking events can make a wonderful adventure.Gearjammer said:And a couple more, these ones for the RP'ers:
It's the end of the world as we know it, and it's not fine
You ask the GM over and over what kind of game he's going to run. He says "Heavy RP" you say cool. You ask him about the region where the game is starting. He gives it to you. You then craft a wonderfully in-depth character background utilizing your knowledge of the area and the names of NPC's the GM has given you. You spend skill points/character points for local knowledge, contacts, etc for some juicy roleplaying in the region. You can't wait to immerse yourself in the new world.
Two weeks later you're enjoying yourself when RAWRBLAM!!! a Super-Duper BBEG from out of nowhere utterly destroys the entire region. Your background and knowledge of the local region are now completely worthless as the entire game devolves into chasing after the BBEG, never stopping long enough in one place to actually portray your character in any meaningful sense.
Again, expect the unexpected should be par for the course for adventurers.Or the same as above except for an apocalyptic scene of mass destruction, your Powerful NPC Mentor (tm) sends you and your companions off on a loooooooooooong adventure thousands of miles away from the "starting point" of the adventure. When questioned later the GM says "I said we'd start there, I never said anything about staying there..."
Raven Crowking said:![]()
There are times when horses should be targetted. First off, lots of unintelligent animals will target horses more often than riders (think mountain lions here).
Secondly, sometimes it makes sense to target a horse.
Of course, sometimes PCs cry out "Don't hurt the horses!" because they want them for themselves, either to ride or for trade value. NPCs should make the same kinds of decisions.
RC
(Psi)SeveredHead said:I'll try something else then
How often do NPCs not have an escape plan of some kind? Something better than "steal their horses and escape with them"? That kind of plan has an obvious flaw... To put it another way, I can't think of many circumstances when NPCs would try to preserve the horses.
Dagger75 seemed to be talking about this in the same genre. His quote was "Didn't this wizard hire us in the last game you ran." I really don't see why this is bad. In fact, I find it better to do this if I am running games that have a shared world because it helps increase the sense of verisimilitude and helps the players connect to the setting. Plus it offers a unique way to display more than one side of a complicated character. The kind (but Lawful Neutral with tendencies both ways, though she views herself as Lawful Good and pragmatic) benefactor of one PC is the puppetmaster pulling the strings in another game, and she hired a Rogue PC's mentor from a third game to pull off the heist for her.lukelightning said:I can only see a problem if Hellfinster the Wizard also shows up in your Spycraft game. And even then that's fine if he's been "translated" into Hellfinster the Department Chief or something.
Recycling is perfectly fine, in my opinion. Smith Black the Blacksmith is my default blacksmith, he shows up in any game where I need a blacksmith. There is the possibility of NPCs overshadowing the players, being the DM's pets, etc. but those are separate issues.
prosfilaes said:But it's not about riding off with them. Horses are expensive items, and unlike magic items, there are a lot of people in the world who want them. They're probably almost as liquid a commodity as gold and gems.
YES! This is one of the biggest reasons why I left the last group I played (rather than GMed) in in mid-session and never came back. (#3 is essentially what eventually killed that campaign, incidentally, three or four sessions after my departure).Ridley's Cohort said:Every important NPC is the conniving DM.
Why is it when running through ye olde Convoluted Mystery every damn NPC that matters holds back as much information as possible, has to be pumped hard for any useful information even little tidbits that do not matter to the NPC, cannot offer anything like a fair deal without it being carefully negotiated for by the PCs, and are ingrateful wretches who do not volunteer information even after saving their worthless life?
I like mysteries. But after a while it feels like the DM is punishing the party for failing to metagame as Sherlock Columbo.
It's also the theme for Cardcaptors.Krelios said:Again, expect the unexpected should be par for the course for adventurers.
kigmatzomat said:As a DM, in a more recent game I remember the look of shock on players faces the first time I had a giant chuck his axe into the forest and offer to pay for his life. It was like a cockroach started spouting MacBeth. The concept that someone might be willing to buy their way out of death was completely alien.