jester47
First Post
I have too many spells to keep track of. Every FR supplement comes with new spells. Every splat book comes with even more (and I don't use splats all that much). With Monte's Complete Book of Eldrich Might, you get even more spells.
With so many spells, and being the DM that needs to adjudicate them I have decided that I am going to start implementing DM spell control. This is easy with a wizard or sorcerer or bard. The player selects what spells they want access to when they make the character. I look them over and get familiar with the spells they can use. I then dole out any spells they would like to have and deal with the ones they want to research. Its manageable.
Then there is the divine casters. These guys can pick spells from day to day. Since the subset of spells a cleric can cast is all cleric spells, I need to keep track of all cleric spells. I would really like to reduce this. Are there any suggestions that people have that might allow me to fairly limit Cleric spell options? Is this a good idea?
One idea that I have is that Clerics (and other divine casters) must have read the spell once in their life and learned it in order to pray for it correctly. Thus divine scrolls and writings become far more important and it puts the importance of literacy back into the religion thing. What do people think of this?
Aaron.
With so many spells, and being the DM that needs to adjudicate them I have decided that I am going to start implementing DM spell control. This is easy with a wizard or sorcerer or bard. The player selects what spells they want access to when they make the character. I look them over and get familiar with the spells they can use. I then dole out any spells they would like to have and deal with the ones they want to research. Its manageable.
Then there is the divine casters. These guys can pick spells from day to day. Since the subset of spells a cleric can cast is all cleric spells, I need to keep track of all cleric spells. I would really like to reduce this. Are there any suggestions that people have that might allow me to fairly limit Cleric spell options? Is this a good idea?
One idea that I have is that Clerics (and other divine casters) must have read the spell once in their life and learned it in order to pray for it correctly. Thus divine scrolls and writings become far more important and it puts the importance of literacy back into the religion thing. What do people think of this?
Aaron.
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