I used to bill out at $2800 a day as a consultant, and I'm a better DM than I was a consultant. I can't see myself billing DMing at "what my time is worth," though!delericho said:You're probably thinking that these rates are extremely high. I'll note a couple of things:
1) The customer is paying for my time, and that's what my time is worth.
Beat me to it!diaglo said:Bugaboo?![]()
Nope. Retired.diaglo said:Bugaboo?![]()
In your example, though, everyone on the bowling team actually gets to keep their shirt, so of course they should pay for them. On the other hand, the DM will presumably be keeping his dice, notes, books, adventures, etc. He can use them in other campaigns, read them on the toilet, or whatever.Glyfair said:Think of it this way. A friend sets up a bowling team for a league. He arranges for shirts. Do you not pay your share of these fees just because he doesn't help you pay for your bowling ball?
While I'm not fanatically for the idea of some recompense for the DM (who almost always has significantly more invested in the game in time & money), I do find this antipathy for helping a DM with expenses that are there for the good of the group strange. I'm not surprised, but it doesn't seem very grounded.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.