Bragg Battleaxe said:
I have run it twice for two different groups and my advice is: prepare for an assault on Scarbelly's Ship. I have talked to other DMs as well, and everybody attacks the ship.
My group didn't. Tgood players, and realised I could introduce Orcs in the game without them being a target (at least not yet).
Also one of the PCs was a half orc, so he talked to them.
I also believe that Captain Scarbelly is far, far too low level. He's supposed to be a prominent pirate. He's listed as being, what, third level?
I thought about him as 10th level in my game. There is no way that I could see a 3rd level character being a feared pirate.
I know that this meant he far over-powered the PCs, and that's fine - he wasn't there as a target, and I don't like it where in a D&D game everyone you meet is around the PCs level so they can defeat them.
I also ran Holiday in the Sun before starting the 2nd adventure. IIRC there is a festival on, and an assassin attacks the MC. In my game the MC was killed, so Captain Scarbelly took over as MC - the festival became a bit more ribald at that point ;-)
That worked well, actually. It made the players realise that Freeport is still a pirate town, that the commoners aren't all goody-two-shoes, that sort of thing.
Duncan