DM Tips for Death in Freeport

Be careful where you take the Scarbelly encounter. I couldn't resist the temptation and let the players see the wizard who went down to pick up his staff. Bad idea ...

The players were positive he was involved somehow and we spent maybe an evening exploring this issue. Hints dropped on various occasions did not convince them the wizard picking up the staff wasn't involved. Only how clever he was in covering his own tracks :)

Also, I can't remember if this is for the Death in Freeport or the next, but at some point the players have to go down through the sewers and it kinda annoyed my how unexplored they were in the modules.

I fleshed them out quite a bit and took the chance to give my players some dungeoneering.

regards
Toft
 

log in or register to remove this ad

sunbeam60 said:
Also, I can't remember if this is for the Death in Freeport or the next, but at some point the players have to go down through the sewers and it kinda annoyed my how unexplored they were in the modules.

I fleshed them out quite a bit and took the chance to give my players some dungeoneering.

That's in the second module - Terror in Freeport. I didn't mind that the sewers were vaguely described with little happening there, because time was a critical element at that point in the scenario (and to me too - I had to finish running the module in a very short time before I went away for three months), so moving quickly through the tunnels was fine for me.

Duncan
 

Remove ads

Top