KenM said:IMO lazy DMing is not bad when the players have no idea its happeneing, but when the players find out, thats when it can fall apart. Like with what happened with me.
Rel said:One other thing I do that you may or may not benefit from is to write down the monster stats on index cards. This alone massively speeds up combat because I write down all the important stuff on the card, in a standard format, and I almost never have to look at the Monster Manual to run the combat. The simple act of transcribing from book to card will sometimes get me to notice some obscure ability that a monster has that I might have overlooked.
Also I recommend keeping a pad handy and jotting down the names and other important info about any NPC's you make up on the fly. After the session, give this information a look over and determine if you need to write more material down for that NPC (especially if they are going to be a major, recurring character) or not (like if the party is never going to see them again).
arnwyn said:"Lazy DMing" is only lazy when you don't put a lot of effort into preparation and the players aren't having fun.
If the players are having fun, it's "efficient DMing". Don't let anyone tell you otherwise.
arnwyn said:"Lazy DMing" is only lazy when you don't put a lot of effort into preparation and the players aren't having fun.
If the players are having fun, it's "efficient DMing". Don't let anyone tell you otherwise.
Being new to the world of DMing, I have been worrying over if I have been doing things the "correct" or "right way".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.