Darklone
Registered User
Ohhhh shinies! Do you remember the thread about the spiked chain wielding halfling being better thanks to Power Attack than a human with spiked chain because of Weapon Finesse and his to hit bonuses?shilsen said:Coincidentally, one of the PCs has just been challenged to a gladiatoral duel by a halfling. Odds are that a couple more PCs will be asked to join in for a three-a-side fight. The halflings are going to be about 3-4 levels lower than the PCs. So I'm expecting to beat the crap out of them![]()
I'd design that Spiked chain dude with Stand Still as Psywar to keep the PCs away, add that feat that allows sneak attacks on someone he hit... and change his buddies into archers. Then (I think we should slowly start a new thread...)... MUAHAHAHA the joy of playing with NPCs.
That's why I always use the rule that you die at neg hitpoints = con +1. And you're not unconscious that fast... though you get damage for acting.I'll remember that. Did I mention that three sessions ago four of the PCs (now 11th lvl, with over 200,000 gp each of equipment, including three permanent +4 enhancements) walked into a drug den guarded by three CR6, six CR5, and four CR4 NPCs, planning to kick them around for the heck of it. Admittedly, the PCs were really cocky and didn't have their game face on, but by the end of the fight, one PC was below -10 (IMC, you can use action pts to survive that, without which we'd have had 25 deaths in 48 games), another was at -8, and the remaining two PCs were running as fast as they could to get help.
Thanks to the dice gawds, sometimes it works the other way round. When my 9 PCs were around level 5-6, I had two assassins (not looking for them but for allied NPCs) around. The one was a multiclassed spiked chain trip master, the other one a fireballing blood sorcerer. Both level 8 and designed as a two man adventurer group able to waste the whole PC group if necessary.
Due to some bad luck, two of the PCs (clerics) without spells and slightly hurt after two big battles that evening where the group barely escaped happened to engage them, the assassins fully buffed, the PCs ... alone. But that's another story that I might post in the storyhour section (Have to translate it from German).