DM describes the action, and the consequences of the Players actions.
Out of Game, or in game (find an NPC or have the big bad state the truth once again- "one move and I'll decapitate the stumpy-one") the DM makes it clear the likelihood of the player's actions, not a problem.
What the players do with that is entirely up to them, I watched a party implode recently due to a similar situation, no fun (x10) at the time but the new party (with one player dumped, and newbie added) is just ace.
If the nasty player (if indeed s/he is nasty, and not just playing at it) is responsible for the Dwarf's death then so what, who's to say tables turned it would have played out differently. Obviously the Dwarf player may have something to say about that- be a nice DM, give the Dwarf a moment of consciousness, some last words, or begging the other players to "do as he says... please."
If the rest of the players are against the Dwarf killer, and can't stop him- role initiative somebody (although he didn't really kill the dwarf, he just chose to roleplay his character in such a way as to make it difficult to save the dwarf) then they can punish the Dwarf slayer at their leisure. Alternatively-
Resurrect the Dwarf with some Divine purpose, and bump his/her powers, a sort of two fingers thing at the bad player (nasty GM).
Bring the Dwarf back as a recurring villain later in the piece, undead/shadow whatever and make it certain that the player understands the consequences. The undead creature will of course single his slayer out at every possible opportunity.
If the ex-Dwarf remains unhappy then have the two players strip to the waist and wrestle, the rest of the players jeer and call to their hearts content- let it all out, then see below.
Otherwise after the game have a nice chat with the players, cup of tea and a biscuit- debrief and get the players to talk through what went on, and how to play nicely in the future, if they can't resolve the situation the the least of your problems is a dead Dwarf.
Also remember to repeat the scenario with the "dwarf-killer" as soon as possible, let's see how that one works out for him.
PR
Out of Game, or in game (find an NPC or have the big bad state the truth once again- "one move and I'll decapitate the stumpy-one") the DM makes it clear the likelihood of the player's actions, not a problem.
What the players do with that is entirely up to them, I watched a party implode recently due to a similar situation, no fun (x10) at the time but the new party (with one player dumped, and newbie added) is just ace.
If the nasty player (if indeed s/he is nasty, and not just playing at it) is responsible for the Dwarf's death then so what, who's to say tables turned it would have played out differently. Obviously the Dwarf player may have something to say about that- be a nice DM, give the Dwarf a moment of consciousness, some last words, or begging the other players to "do as he says... please."
If the rest of the players are against the Dwarf killer, and can't stop him- role initiative somebody (although he didn't really kill the dwarf, he just chose to roleplay his character in such a way as to make it difficult to save the dwarf) then they can punish the Dwarf slayer at their leisure. Alternatively-
Resurrect the Dwarf with some Divine purpose, and bump his/her powers, a sort of two fingers thing at the bad player (nasty GM).
Bring the Dwarf back as a recurring villain later in the piece, undead/shadow whatever and make it certain that the player understands the consequences. The undead creature will of course single his slayer out at every possible opportunity.
If the ex-Dwarf remains unhappy then have the two players strip to the waist and wrestle, the rest of the players jeer and call to their hearts content- let it all out, then see below.
Otherwise after the game have a nice chat with the players, cup of tea and a biscuit- debrief and get the players to talk through what went on, and how to play nicely in the future, if they can't resolve the situation the the least of your problems is a dead Dwarf.
Also remember to repeat the scenario with the "dwarf-killer" as soon as possible, let's see how that one works out for him.
PR