JacktheRabbit
Explorer
La Bete said:Thanks doc, thats a nifty way of doing it... I might borrow that for my game.
I like it cause it takes some of the sting out of save or die type effects and petrifications from the players point of view but at the same time if the player fails the save but the cleric steps in and saves him the character is still out of that battle pretty much (unless the cleric can spend a heal on bringing the character back to full hitpoints) which does not nerf what is generally the monsters primary attack ability.
If you look at say a Bodak or a Basilisk they really are nothing without their special attacks.