DM : "Your fighter does too much damage. Drop the belt of strength."

Status
Not open for further replies.
I'm on no-ones side here. It does, however, seem a bit odd that the DM would allow everything else about this character except the belt. What we don't know is how this character stands up against the other characters in the party. It could be that this character is head and shoulders above the others in being able to hit and dealing damage in which case removal of the belt doesn't really change much. Or it could mean that the DM has an arbitrary limit on attack bonus and damage mods and dropping the belt brings this character down to that limit.

Also, its not like the DM can't pretty much whack this character whenever he wants. A catfolk Fighter/Ranger/Deepwood Sniper with Bracers of Archery, Gloves of Dexterity +6, a ring of spell storing (with 3 Hunter's Mercy spells in it) using an Unholy/Mage Bane +1 Composite Greatbow (Str 22) and Dragon Bane Arrows is pretty much going to ruin this guys day from half a mile away. A crit would come in at 4d10 + 44 + 6d6 (average 87 pts damage, just over half his HP total and would force a massive damage save and give a 1 in 20 chance of killing the character right then and there)

Of course now I am really curious about the other characters in the party. . .
 

log in or register to remove this ad

Your DM is being generous.

I would ban the character. If the player whined about it I would ban the player. The character is a twinked out mess, way, way over the top for most people's campaigns, aside, perhaps, from Munchkin D20. Then you wonder how you were min/maxing. I think that is the point that most people are trying to make, only they are being nice (or snarky) about it.

I would suggest sitting down with the DM and redoing the character from the ground up.

The Auld Grump
 

Nebulous said:
Is there any mention of HOW they were rolled? 6d6 per ability and take the best three?
We once had a high power campaign which was "Roll all d6's you own. Reroll 1's until they're no longer ones. Reroll lowest until it's higher than that initial lowest."

We played SR, so we had plenty of d6's. One guy that had fewer, we let him use his d12's halved also. (No mixing dice among players. :)

Still wasn't straight 18's though. 15 was the lowest att I recall.
 

Sigh everyone is fixating on the AC, the skills, or whatever, instead of the strength score and damage, which is the issue here.

GG for not reading first post.
 

Question said:
Sigh everyone is fixating on the AC, the skills, or whatever, instead of the strength score and damage, which is the issue here.

GG for not reading first post.
The character, taken as a whole, is a serious issue here. Whilst practically nobody who's posted has considered your DM's solution a particularly good one, it's also true that practically nobody who's posted has considered your character anywhere near balanced and playable. It's not just the strength, it's the strength and everything else.
 

I don't have a problem with min-maxing. To an extent, all my PCs min-max, because they are all interested in being as strong as they can be, to fulfill their particular campaign goals. My paladin is going to try and find the best gear he can, to help him defeat the evil emperor, it's as simple as that.

That said, from a DM's perspective, I'd say that the problem is the "anything goes" nature of the campaign. A DM needs to limit the source material a player is allowed to use, then allow other material on a case-by-case basis, IMO. For me, only Core material is allowed without question. All other material requires the DM's okay, which is given after I've examined the material in question (by which I do not mean an entire book, but a specific PrC, spell, or item,) and determined it isn't out of hand.

I'd suggest that your DM reboot the character creation process in this way, allowing that material he's comfortable with, then allowing additional material on a case-by-case basis. In the case of the OP's character, I'd suggest nixing some of the material to keep the fighter in-line with the power level he desires.
 

Question said:
Sigh everyone is fixating on the AC, the skills, or whatever, instead of the strength score and damage, which is the issue here.

GG for not reading first post.
No, people are fixating on the fact that this character is not something that they would want in their games.

You are not going to get the answer you wanted, most people, myself included, think that it is out of line.

The Auld Grump
 


You took five levels in Revenant Blade and didn't drop the 1,800 gp for a zaelshin tu? I can see wanting the amulet slot, but even creating a non-slot item would have been worth the gp.

Oh, you also forgot to note your ranger spell.
 

Question, what IS the question you want us to answer? Saying "Discuss" and then getting frustrated when it derails from your secret expectations is, IMO, a little unfair to us.

Regarding the belt...the DM has final authority on what is and isn't allowed in his campaign. If that means your character isn't allowed to have a Belt of Giant Strength, that's the way it goes.
 

Status
Not open for further replies.
Remove ads

Top