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DMF Campaign Announcement/Question


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Mr_GrinReaper said:
Yea, that works... I feel so pitiful with -10- posts

Na...

Every journey starts someplace. The important thing is to find a good place to hang your hat and feel at home. Hopeful the GMF does that for you,


I ramble alot....

I will be the last person to start throwing stones on that issue :p :uhoh:
 
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Player Name: Mr_GrinReaper
Character Name: Leon Whitemantle
Race: Halfling
Class: 1 Spellthief
Experience:
Alignment: Chaotic Good
Languages: Common, Halfling
Gender: Male
Description: A short, but stocky man, with a gleam to his eyes stands, wearing very well used adventuring clothing, he has a shifty air about him, but also seems to be just, kind of in a robin hoody way, but not exactally
Age: (not sure on halfling ages so) 35
Height: 3 feet 2 inches
Weight: 72 lbs
Eyes: green-blue (witches eyes)
Hair: dark brown, matted, curly, medium long, and tangly

Abilities
Strength: 12
Dexterity: 17
Constitution: 8
Intelligence: 13
Wisdom: 10
Charisma: 17

Speed: 20 Ft

HP: 8
AC: Leather Armor +2, +3 dexterity, +1 racial (total=16)
Touch AC: 14
Flat-Footed AC: 13
Initiative: +3

Skills:
Appraise 2 ranks +1 int (3)
Bluff 4 ranks +3 cha (7)
Concentration 2 ranks -1 con (1)
Disable Device 4 ranks +1 int (5)
Escape Artist 4 ranks +3 dex -1 armor (6)
Gather Information 2 ranks +3 cha (5)
Use Magic Device 2 ranks +3 cha (5)
Spellcraft 2 ranks +1 int (3)
Listen 2 ranks +0 wis +2 racial (4)
Move Silently 2 ranks +3 dex +2 racial -1 armor (6)
Spot 2 ranks +0 wis (2)
Feats:
Toughness

Special Abilities:
Sneak Attack +1d6
Steal Spell (0 or 1st)

Racial Qualities:
+2 dexterity, -2 strength
Small
Base speed: 20 feet
+2 bonus on climb, jump and move silently
+1 racial bonus on all saving throws
+2 morale bonus on saving throws vs. fear
+1 racial bonus on attack rolls with slings and thrown weapons
+2 bonus on listen checks
Languages: Common, Halfling
Bonus language: Goblin
Favored class: Rogue

Saving Throws:
Fortitude: +1
Reflexes: +3
Will: +3

Attacks:
Base attack Bonus: +0
Melee: +2
Ranged: +4
Grapple: +1

Weapon Attack Bon. Damage Critical Type Range inc.
Dagger +2 (+5) 1d3 19-20 P 10 ft
Sling +5 1d3 x2 B 50 ft.

Equipment: Dagger, sling, thieves tools, adventurers clothing, bullseye lantern, flint and steel, 1 vial of acid, 1 tanglefoot bag, 20 sling bullets, 3 pints of oil, 3 days trail rations
GP: 33 gp

Spells:
Spells per day:
Spell DC:
Spells Known:

__________

Well there it is,

"Avast ye primates, here Iyam" Came bellowing from a small fellow, who walking confidiantly into the tavern, seeming to bask in the curious stares he recived, he sidled up to the bartender, and calmly requested, "The finest halfling ale, If ye is carryin' it?" He ended with a question in his voice. Not waiting to hear the mans answer, he sat at the closest table, looking out of place, like a lost child, among the other, burly "regulars" at the bar.



Arrrh... Couldn't keep that in, lol, sorry if that was out of the ordinary, just had the compulsion to write... I put no trademarks on the character, but he may be edited..... This stays, weather or not I am aloud in the Rp
 
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Now we just have to wait for CE....for any who didn't read my spoiler, the annual geek convention is in town and Xen, CE, and I will probably be short on posts.
Or at least I can speak for myself, I'm not sure about the other two.

The addition of the character probably means that we'll have to split into two groups. Could be fun.
 

Zanis looks around the tavern cautiously ... fishes into his pouch and fiddles with his last two pieces of gold ... they look a little less bright from repeated fidgeting. *sigh* ... you two boys are all ah got left, ye better last me a while. Hopefully some adventure will turn up, soon ...

Closing up his belt pouch he decides to drink this ale a bit slower ...
 

Alright I'll be trying to moves it ASAP however we now have 8 players so i need to split that into two groups. Do you want me to do that or woudl you rather choose your own party?
 


If I'm considered a member of the group, I want to know who my group is before I make a character. That way I can be of the benefit to the party. If a slot is open though I would prefer to play a spellcaster of some sort (ranger,bard, wizard, or cleric).
 

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