DMG - Eldritch Knight

billbo said:
The Monster Manual acknowledges this in the appendix dealing with improving monsters. You don't count sorcerer levels for frost giants at their full value; you only count them as half-levels for purpose of counting Challenge Rating. At least until the sorcerer levels exceed the Frost Giant's base hit dice.

Why? Because all that sorcery is likely to be a waste of time and effort for the Frost Giant. Until he adds quite a few sorcerer levels, it's not going to make much sense for him to do anything else but chuck rocks and swing his hammer in battle.

Wow. That's weird. I would think giving a giant +30' movement and +4 AC would up his combat prowess pretty well. Granted, it wouldn't be too useful in situation where the party starts wailing on the giant while it casts spells, but if its given a round or to to prepare. Ouch!
 

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Heh. Your very good analysis missed one very obvious comparison point - the straight multi-classed F/W that the EK is supposed to replace.

So....

8th Level:
4a. Fighter 4/Wizard 4
BAB: +4; clvl 4; Avg HP 32+Con; Bonus Feats: 3 Fighter (one of which is Weapon Spec)

12th level:
4b. Fighter 6/Wizard 6
BAB: +9; clvl 6; Avg HP 48+Con; Bonus Feats: 4 Fighter, 1 wizard (incl Weap Spec)

16th level:
4c: Fighter 8/Wizard 8
BAB: +12; clvl: 8; Avg HP 64+Con; Bonus feats: 5 fighter, 1 wizard (Incl Weap Spec, and Imp Crit)
 

That analysis was interesting, but as just noted above, it completely missed the point.
however, even a fully buffed Eldritch Knight is unlikely to be much more effective than a single classed fighter.
This statement incredibly overlooks the combat domination of spells.
How can you wave your hand and ignore all the combat-applicable spells whiuch completely turns the tide of comparison fully into the EK's court?
 

What part of "3e multiclassed spellcasters blowed hard in an unacceptable way" do you people not understand? Saying "oh, but the PrC is so much better than a straight multiclass" is basically like saying "oh, but a two legged man is so superior to a one legged man in a butt kicking contest"

Multiclassing a spellcaster more than a single level (ie - a level of a spellcaster added to something, or a level of nonspellcaster added to a spellcaster) made for a terrible character. Not a less-efficient character, but a character who basically could not contribute.

The new PrC's are designed to address that. They do it well, as is illustrated by the fact that the new PrCs compare well with single classed characters, and kick the pants off of the old 3e multiclasses.
 
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Looks like I sparked some (non-inflamatory) discussion. Yay! Nice analysis there.

Based on all that mathematical wizardry, I'll agree now that the PrC is not any more powerful than the alternatives, but it's still dull as a bowl of shredded wheat.

Assuming that this is meant to be a springboard for a DM to make up his own "tastier" prestige classes, what could be done to season it up a bit?
 

reapersaurus said:
That analysis was interesting, but as just noted above, it completely missed the point.This statement incredibly overlooks the combat domination of spells.
How can you wave your hand and ignore all the combat-applicable spells whiuch completely turns the tide of comparison fully into the EK's court?

What combat domination of spells are you talking about? My analysis is starting from the position that fighting classes are balanced with spellcasting classes as single-classed characters. (This is verified in my experience, BTW--one can talk about how sorcerors with 22 charisma's dominate combats but raging bull's strengthed 22 base strength half-orc barbarians with spiked chains/Duoms and Great Cleave also quite regularly finish entire legions of bad guys in a single charge action (especially when wearing Rhino Hide armor). It's quite possible to dominate the game with any class (except maybe 3.0 bard) if the card's land right and that's what you want to do.)

If an Eldritch Knight is going to outshine the single-classed fighter by casting damaging or Save or Die spells, then the single classed wizard (with spells 1 to 2 levels higher, DCs probably 2 to 4 points higher, and 4-8 more levels for purposes of beating SR) is going to make the single-classed fighter look like a street lamp in comparison to the sun (instead of the moon of the EK). However, IME, that doesn't happen regularly. And only a stupid Eldritch Knight would try it. Someone who wants to dominate the battlefield with spells needs to have more spellcaster levels than an Eldritch Knight. They also don't need fighter profieciencies or BAB (the only things an EK really has over a single classed wizard).

If you're talking about the application of personal buff spells that increase the EK's combat (ranged or melee) ability, then you need to specify which ones you're talking about. Since most of them can be cast on other people (and are cast on the single-classed fighter anyway in a party) the real benefits are the personal range spells. And, in the EK's case, that's True Strike (not nearly as impressive (even combined with Blink, Expert Tactician and Power Attack) as most people think except in the case of really high ACs) Shield (not too impressive anymore), Alter Self (a new addition to the list with it's Natural Armor application), False Life (doesn't come close to evening the HP difference between the EK and the single-class fighter, Mirror Image, Blink, Fire Shield (not as useful as you might think since it does no good unless you get hit and the EK can't stand getting hit much), Tenser's Transformation (makes up for the EK's lost BAB and hp but not the lack of feats (especially WS, GWF, GWS, disparate stats (the EK probably already has +4 str and dex items--and the single class fighter almost certainly does--by the time he can cast Transformation), Moment of Prescience (nice but hardly earthshattering), and Foresight. Now they're all useful spells, and if the EK knows that he can afford to blow all his prepped spells in a single battle, has advance warning of the battle (sufficiently reliable to pre-cast min/level spells) and time to cast all of the ones he wants, I'll admit that the EK is probably better at fighting than the fighter is. OTOH, I don't think that situation has ever occurred for any of my characters and there's no reason to suspect it's going to start happening soon. If the EK has to cast more than 1 or possibly 2 of those spells in combat, the "combat domination" turns into "mopping up the bad guys after the rest of the party wins the battle."

In realistic situations, the EK will spend most of his time being almost as effective as the single-classed fighter...after he's cast his buff spells.

Originally posted by Spunedagr Looks like I sparked some (non-inflamatory) discussion. Yay! Nice analysis there.

Based on all that mathematical wizardry, I'll agree now that the PrC is not any more powerful than the alternatives, but it's still dull as a bowl of shredded wheat.

Assuming that this is meant to be a springboard for a DM to make up his own "tastier" prestige classes, what could be done to season it up a bit?[/b]

Well, I'm not certain it's the kind of class that ought to be spiced up. Right now, it serves to make the fighter/wizard concept viable--to make it more specific would be to make effective fighter/wizards more specific and less diverse.

That said, to transform it into a specific order of fighter/wizards, you should probably start by changing the prerequisites. Let's say you want to turn it into the Glaives of Azerian--a militant order of glaive-wielding wizards devoted to Heironeous drawn from the nobility of the isle of Azerian.

So you add some prereqs:
-Noble birth (or you might just say "most of them are noble")
-Weapon Focus: Glaive
-Combat Reflexes
-5 ranks Knowledge: nobility and Royalty
-5 ranks Knowledge: religion

None of those are particularly difficult for the characters who would otherwise become Eldritch Knights but they do serve to narrow the interest pool. Nonreach fighters need not apply.

Then you'd change the class skills by adding Knowledge: Religion. You might add Knowledge: the planes as well if they are known to be demon-hunters.

Now, you could leave the class alone after that but it would still look rather bland in terms of abilities. At this point you'd have to decide whether or not you're willing to make the class more powerful. And if so, how much more powerful.

Adding narrow circumstance bonusses wouldn't increase the power too much.
At level 1, a +2 circumstance bonus to diplomacy checks with the clergy of Heironeous and the nobility of Azerian.

At level 3, a +2 circumstance bonus to Spot, Listen, Sense Motive, and Survival (tracking) checks against evil outsiders.

At level 5, a +1 unnamed bonus to hit evil outsiders.

At level 7, a +1 unnamed bonus to damage.

At level 9, the attack bonus increases to +2

At level 10, the damage bonus increases to +2

So basically, they got favored enemy evil outsider over 8 levels. Not too powerful but more interesting.

If you were willing to give them more power, you could add other powers instead. (If you went this route, you might want to make the order ranger/wizards and make Favored Enemy: Evil Outsider and the ability to cast Magic Circle Against Evil prereqs).

At level 1, their offering (traditionally their primary weapon) for joining the order is transformed into a cold iron glaive with the same enhancements as before.

At level 3, they can Detect Evil 1/day as a SLA (and once more/2 levels after that).

At level 5, the order adds Evil Outsider Bane to the primary weapon free of charge; he also gets a +2 Holy bonus to saves against the SLAs of evil outsiders.

At level 7, the Glaive of Azerian gains an aura of good and law and any weapon he wields counts as whatever it needs to penetrate the DR of evil outsiders (silver, iron, good, lawful, chaotic, and/or adamantium--depending upon the circumstance). This ability has no effect when he wields his weapon against any creature that is not an evil outsider.

At level 9, he becomes immune to mind-effecting abiliities of evil outsiders--including Blasphemy.

At level 10, he can activate a Holy Aura 1/day as a free action.
 

Saeviomagy said:
Multiclassing a spellcaster more than a single level (ie - a level of a spellcaster added to something, or a level of nonspellcaster added to a spellcaster) made for a terrible character. Not a less-efficient character, but a character who basically could not contribute.
A fighter with 2 cleric levels can't contribute? Wow, you fall behind by 1 BAB and 2 hit points and your character is worthless... Brutal.

Even-level multiclassing like Guardian Lurker typed up is generally a bad idea, regardless of the classes involved (caster or no). And not all spellcasting classes mutliclass in an equally bad manner. Wiz and sorc don't get along well with others because of ASF, HP, BAB... Cleric works great when mixed with the warrior classes since you don't lose much in the way of fighting power. Notice how all the new PrCs that 'fix' spellcaster multiclassing all feature arcane casters? Arcane/warrior, arcane/sneak, arcane/divine. WOTC apparently didn't see a need for a divine caster/warrior or divine/sneak PrC.

The problem with wizards and sorcerers is that they're the worst at everything, except casting. The higher level spells eventually make up for the downside, but if you never get to those spell because of multiclassing, or level adjustments, then you lose a lot for not much gain.
 

drnuncheon said:

After all, 'Fighter' is pretty bland by itself. The flavor comes from the choices you make.

The EK is not a base class, and since it's not a base class, blandness is a perfectly valid criticism to make. If you want to fix the multiclassed spellcaster bugs, then fix them. Making up a separate PrC for every combo is about as cumbersome a hack as you could get.

Not to mention that the fighter could, indeed, do with some spicing up. Isn't it interesting how people keep coming up with multitudes of specialist alt.fighters? If all you want is flexibility, then the best solution is to go classless.
 

Saeviomagy said:
What part of "3e multiclassed spellcasters blowed hard in an unacceptable way" do you people not understand? Saying "oh, but the PrC is so much better than a straight multiclass" is basically like saying "oh, but a two legged man is so superior to a one legged man in a butt kicking contest"

Multiclassing a spellcaster more than a single level (ie - a level of a spellcaster added to something, or a level of nonspellcaster added to a spellcaster) made for a terrible character. Not a less-efficient character, but a character who basically could not contribute.

The new PrC's are designed to address that. They do it well, as is illustrated by the fact that the new PrCs compare well with single classed characters, and kick the pants off of the old 3e multiclasses.

Obviously you and Andy Collins have had a vastly different gaming experience than me -- for those of you who see classes like the Eldritch Knight and Mystic Theurge as a necessity, the "flexibility" gained from multi-classing is apparently almost worthless. That simply has not been my experience in running or playing 3.5. And I'm fairly sure my players would disagree that such characters "can not contribute." While I have no problem with PrCs like this appearing in world supplements like FR books, I do not feel that they are appropriate in the "core rules". If the designers truly feel that multi-classing is so screwed up, perhaps they would do better to re-examine the class system as a whole rather then try to create band-aids with PrCs...
 
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I've got to side with Elder-Basilisk on this one. The Eldritch Knight is EXACTLY what I think DMG PrCs should be like: very generic but balanced, so that the DM uses them as a template for constructing his own classes. No single powerful ability, and it's not tied around any campaign-specific organizations/spells/gods/whatever.
IMC, every PrC is customized, so this isn't an issue; I don't think we use a single splatbook PrC as written. They've all been tweaked to where both the DM and player are happy with the balance and flavor.

But I've been in campaigns where the DM took one look at a good, balanced PrC and said it wouldn't fit into his campaign. The class had one or two abilities that wouldn't fit, and he couldn't easily figure out how to replace those without destroying the balance of the class. If the class was centered around one really powerful ability and the DM doesn't like that one, how do you "fix" it?
Maybe the class was one that was explicitly tied to a god or organization that didn't exist in that campaign. Maybe those organizations DO exist but the DM doesn't want them involved in the campaign (see also: Harpers, Red Wizards). The point is, too much flavor can really hurt the portability of a class.

If you accept that the class is balanced as-is (versus single-class characters, not versus the Fighter/Wizard multiclass it's intended to replace) then it's not difficult to add a small number of abilities and some tougher prerequisites without unbalancing the game.
 

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