el-remmen said:For me this is not a "simulation issue" (though that bugs me a bit as well), but rather it is something that goes from as simple as "equiping" a monster by giving it something and just running with it to "customizing it", requiring to figure out a different bonus based on the creature, and what it is "really" like, etc. . .
For me it is a matter of "this thing always gives +X" as compared to, "oh wait, what is this thing in the hands of this monster?"
What if a intelligent monster/foe picks up an item dropped by a careless of disarmed PC, for example? It is something to figure out mid-combat rather than just simple as add X.
Er, I don't think you understand what the EXCERPT was about and this goes for Derren as well.
Magic items don't LOSE power in the hands of creatures however, if you want a balanced encounter with a magic weapon, then in effect, the creature itself has to lose power.
Basically, Cadfan explained it beautifully.
It seems the DEFAULT situation is that no creature in the MM actually has the EQUIVALENT to the 4E's Big three. )Namely, magic weapon/armour/defenses. The math for them is factored into their original equation.
However, if you want to have a creature with a magical item, the exercept talks about HOW you would balance it so that in effect, the creature is equal to what it would be WITHOUT the magical item.
So in the scenario where for example, a monster picks up a +5 sword, the monster of course is going to have an attack +5 higher but presumably, if you design a monster with a +5 sword, you don't WANT the monster to be stronger than before.