WhatGravitas
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I hope so, I *need* this comic! Badly.Mustrum_Ridcully said:BTW. Is this the only pic that exists, or is there an actual comic book for it?
Cheers, LT.
I hope so, I *need* this comic! Badly.Mustrum_Ridcully said:BTW. Is this the only pic that exists, or is there an actual comic book for it?
Spatula said:cferejohn said:Originally Posted by cferejohn
Umm, I don't think so. That would mean that high level monsters would get *less* use out of their magic items.
Yes, that's the point. The idea is that a monster's numbers should fall in a certain range for its level, (mostly) regardless of what equipment it has, so that the DM knows how well it will fare against the PCs (or vice versa). If that's not true, balanced encounter design becomes much more difficult.
cferejohn said:What I said above was a response to someone who said that you *subtract* the threshold, which would mean that a 2nd level kobold could get +5/+5 from a +5 sword while a pit fiend or what have you would get nothing out of it, which clearly makes no sense.
It states in the article that the magic threshold is an abstract number that symbolizes the creatures access to magic weapons, powers and so on. That means that, for example, the pit fiend already has a mace that is almost as powerful as +5, getting only a +1 in the upgrade. The kobold, otoh, only has a rusty spear as a regular weapon. For the kobold, it would be a huge upgrade and it would get +5.cferejohn said:Wait, one of us isn't understanding the other. The threshold, as I understand it, exists to stop you from putting a +5 weapon in the hands of a 2nd level kobold and making him really badass. You can put the weapon in his hands, but he won't get any good out of it.
Obviously at higher levels, both characters and monsters are assumed to have some access to magic gear, so the threshold increases, allowing higher level monsters to fully take advantage of powerful weapons.
What I said above was a response to someone who said that you *subtract* the threshold, which would mean that a 2nd level kobold could get +5/+5 from a +5 sword while a pit fiend or what have you would get nothing out of it, which clearly makes no sense.
I think they just messed up their example, probably left it in from before they inserted the threshhold idea and were instead just warning DMs that giving low level monsters powerful magic items could result in balance problems.
med stud said:It states in the article that the magic threshold is an abstract number that symbolizes the creatures access to magic weapons, powers and so on. That means that, for example, the pit fiend already has a mace that is almost as powerful as +5, getting only a +1 in the upgrade. The kobold, otoh, only has a rusty spear as a regular weapon. For the kobold, it would be a huge upgrade and it would get +5.
Enhancement Bonuses: A monster benefits from an enhancement bonus to attack rolls, defenses, or AC only if that bonus is higher than its magic threshold, as shown on the table below.
By the way, the article states up front that is an abstract rule. I don't think anything will be gained by spending 3 pages of the thread making literal interpretations and cornercases out of this...
med stud said:By the way, the article states up front that is an abstract rule. I don't think anything will be gained by spending 3 pages of the thread making literal interpretations and cornercases out of this...