• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E DMG help with converting Pathfinder adventures to 5e?

Violating another company's trademarks is a very, very long way from a shrewd move.

I was not intentionally suggesting they do anything illegal. I am not a lawyer, but it seems like they could use the OGL and generic phrases (like "the Egyptian adventure series") the same way other 3PPs do. You have made me wonder if publishing a conversion guide, such as "How to convert monsters from the 3rd edition of the world's best-selling fantasy RPG to Runequest" would be illegal for Runequest to do.
 

log in or register to remove this ad

I was not intentionally suggesting they do anything illegal. I am not a lawyer, but it seems like they could use the OGL and generic phrases (like "the Egyptian adventure series") the same way other 3PPs do. You have made me wonder if publishing a conversion guide, such as "How to convert monsters from the 3rd edition of the world's best-selling fantasy RPG to Runequest" would be illegal for Runequest to do.

But you need to refer to more than the title of the AP. Names of places, characters, etc. Otherwise the conversion document is pretty much an embarrassing list of vaguaries. All while you can't even tell people. All the while you can't even tell people what it's for.

Can you do it? Sure. Should you do it? I think it would be a PR disaster.

Now they are producing 3.5 conversion rules. That should work for much of Pathfinder, if the conversions are at the core level.
 


Other issues I see with conversion: Leveling. As you probably won't level beyond the first or second module in the adventure path, I'm sure an actual conversion document will be out by the time you reach the higher level stuff. (Although we've never really gotten that far in most of the adventure paths because ..well, honestly with earlier editions of D&D and pathfinder, the sweet spot for us was around 12th and after that it simply became series' of endlessly-long-upper-level-combats. I dunno how that would be in 5e.
 

But you need to refer to more than the title of the AP. Names of places, characters, etc. Otherwise the conversion document is pretty much an embarrassing list of vaguaries. All while you can't even tell people. All the while you can't even tell people what it's for.

Can you do it? Sure. Should you do it? I think it would be a PR disaster.

Now they are producing 3.5 conversion rules. That should work for much of Pathfinder, if the conversions are at the core level.

I can see the problem with publishing conversions for specific APs. I suppose Paizo could always do this themselves if they wanted to sell more APs, or fans may do this on their own and post the results (although this sounds a quick way to get a C&D). I am still wondering about the legality of a basic Pathfinder to D&D 5e conversion guide that could refer to Pathfinder-specific terms that are considered open-gaming content, such as CMD and CMB.
 
Last edited:

Leveling in 5e when converting from Pathfinder is actually not that bad; you'll need to be careful (or use Milestones, like I do for my conversion) to keep the XPs up. Generally, I've found that you'll be falling behind just a bit in XP including just monsters, which leaves you a bit of wiggle room for xp rewards for quests.

For converting actual monsters, you need to do each encounter separately, and keep the encounter from being just a copy/paste, although you can grab a lot of tactics from the tactics section that Pathfinder usually includes in their adventures for each encounter. Converting monsters, though, doesn't really require that much of the DMG, because you have to basically make the monsters from scratch--I go the simple route and choose monsters that fit what the encounter is supposed to do, and there are a lot of monsters that are already in the MM for you to use instead. Special ones, like a Goblin Warchanter, is pretty easy to convert, just add the spellcasting ability from a Bard, and raise the CR by just a bit and bump the HP a bit. I've found that Surfarcher's Monster Analysis gives you a really good idea where everything should go--the DMG will probably replace that, but I'm halfway through converting Rise of the Runelords before I even get my DMG, using basically just the MM, since I don't have my DMG yet, and can't justify paying an extra 20 bucks (and I don't have a FLGS anywhere near me, anyway).
 

Converting from any "fantasy adventure" system should be fairly trivial with 5E as long as, like [MENTION=10638]Emirikol[/MENTION] said, you look at the at what the creature or trap actually does in narrative terms in the adventure-as-written, then find (or whip up) a fairly close 5E equivalent to plug in its place.

It's like translating from another language: you don't make an exact word-for-word replacement, you figure out the meaning of the text and render it again in the desired language. The great thing about stealing from other games is that it will keep things fresh as your players start to feel like they've "seen everything" in D&D.

-The Gneech :cool:
 

Pathfinder is a very module game built on a very strong game system that can be easily modified. You will find it easier and less work to just houserule the PF mechanics to match the things you want from 5E than it would be to take adventures and redo them.
 

Pathfinder is a very module game built on a very strong game system that can be easily modified. You will find it easier and less work to just houserule the PF mechanics to match the things you want from 5E than it would be to take adventures and redo them.
Without going into the easisy modified strong system debate, your solution is not really what the OP is asking about, is it? At all?
 

Without going into the easisy modified strong system debate, your solution is not really what the OP is asking about, is it? At all?
I've suggested an easier way to going about playing the modules he wants to play in the way he wants to play them. Yes, it is what he is asking about. You, on the other hand, are not helping.
 

Into the Woods

Remove ads

Top