DMG II + PHB II + MM II-IV = 4th Edition?

Aust Diamondew said:
I could not throw out the DMG and replace it with the DMGII.
I didn't mean to imply that DMG II = version 4.0. I meant to imply that DMG plus DMG II is a different version than just DMG, and may constitute 4.0, in a way.
 

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Torm said:
I didn't mean to imply that DMG II = version 4.0. I meant to imply that DMG plus DMG II is a different version than just DMG, and may constitute 4.0, in a way.

Not really, it doesn';t change anything it just adds on to the current edition. They aren't even core.
 


From a sales and business point of view, WotC would probably want a new edition to be represented by new core books that were required for game play. The Core books, the PHB specifically, are overwhelmingly the main sellers for WotC, and most of the ohter books are intended to drive sales of the corebooks. I'm sure WotC released titles with the names PHBII and DMG II with the intent to attract customers who normally only buy the core books but might be convinced to buy 'Volume II's of the core books. However, the fact is that the core books of a new ediition will sell far better than the PHB II or the DMG II, which are optional at the end of the day. (I'm not sure if hte Monster Manual works differently, as there's more of a history of multiple volumes of monster books).
 

MerricB said:
4e would actually require some changing of the rules, rather than just adding more options.
I agree. However: using some of the material in the DMG II does involve changing out mechanics for new, optional mechanics. So.....
 

MerricB said:
4e would actually require some changing of the rules, rather than just adding more options.

Cheers!

Hmm. I suppose you're right. Still, I don't think this would necessitate changes any more radical than what occurred between 3.0 and 3.5. Despite what some will say, there doesn't seem to be a desire for a truly new edition from the D&D public at large. But I will say this - I get the feeling, and this is just my own gut feeling, that a 4th edition will, indeed, be more about adding options than simply "innovating" for the sheer sake of change.
 

Silveras said:
Chapter 1 is about how RPGs play (NOT so much how to be a good DM), the types of players, how to work with each (THAT might be about being a good DM), and so on.

The other 70% of the book is additional/variant game rules: the Mob template, Organizations in the game, magic item templates, locations as treasure.

Ahh, thank you. I have a friend that has it but I've not looked at it yet. I guess my impression of what the book was about was from people that had only looked at the first chapters. :)

rv
 

rvalle said:
Ahh, thank you. I have a friend that has it but I've not looked at it yet. I guess my impression of what the book was about was from people that had only looked at the first chapters. :)

rv

There has been a tendency to focus on the first Chapter or two, which contains much "table dynamics" type information and advice. As good as it is, it is still only ~10% of the book (30 out of 280 pages).
 

I think the DMGII was a really well made book, but definately not a start to a 4th edition.

There are lots of additions and patches to the regular game, but not brand new systems.

And personally I hope the PHBII turns out as well as the DMGII, if so I'll definately put it on my xmas list so to speak.
 

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