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Thornir Alekeg said:
Although in the business world, nose-in-hind is often a major factor for prolonged success. :p

I supposed it depends what management is into.

Oh, and original post is now edited.
 

Mercule said:
I don't want to see the DMG become nothing more than a setting book with a "start here" adventure, but I can't see anything but good coming from the inclusion of some samples with a discussion of the design behind them. Even those of us who have been playing D&D since before there were hardcover rulebooks could benefit from seeing some of the edition changes in action and understanding the thoughts behind them.
Another agreement. If they just put examples, the usefulness will be limited to me, though I can see the need of helping beginners. On the other hand, if together with the examples they include some some discussion on how certain choices are considered appropriate in a 4e campaign, it will be a very good thing indeed.
 

[sarcasm] I wonder if it includes an adventure that takes you to the next city or the next big dungeon?[/sarcasm]

All sarcasm aside, I do hope that the DMG has repackaged GM setting building advice to help newb GMs create their own settings and locations. After all, what good is a starting town without a world to explore beyond it's edge?

On second thought... maybe the DMG will come with a nice ad pointing to Forgotten Realms or Points of Light to prevent newb gms from becoming creative thus insuring that WoTC has a steady cashflow.
 

I think they need to rename the location. The Town of Geneica seems apporpriate.

Maybe there can be some caverns nearby and a group of ogres that are causing some problems! Tribes of orcs that require armed escorts out of the town! Hell, it's another city for the POL campaign!

Maybe they'll go for the gusto and put a few fallen towers and military ruins around the town too!
 

JoeGKushner said:
I think they need to rename the location. The Town of Geneica seems apporpriate.

Maybe there can be some caverns nearby and a group of ogres that are causing some problems! Tribes of orcs that require armed escorts out of the town! Hell, it's another city for the POL campaign!

Maybe they'll go for the gusto and put a few fallen towers and military ruins around the town too!
I don't see the point you are trying to make.

Everything you mentioned would be great for a D&D town.

edit: or are you saying that the sample D&D town will be *too* generic?
 
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Wormwood said:
I don't see the point you are trying to make.

Everything you mentioned would be great for a D&D town.

edit: are you saying that a sample D&D town can be *too* generic?

Anyone who reads my reviews and various posts knows that I hate towns because after a while they all look the same.

And yes, 99.9% of D&D towns fall into that pattern. It's lazy GMing at best.

Or as Psion put it, "the small village in need of a hero has replaced the dark and mysterious stranger in a bar to get the players an adventure" or something along those lines.
 


JoeGKushner said:
Anyone who reads my reviews and various posts knows that I hate towns because after a while they all look the same.

And yes, 99.9% of D&D towns fall into that pattern. It's lazy GMing at best.

Or as Psion put it, "the small village in need of a hero has replaced the dark and mysterious stranger in a bar to get the players an adventure" or something along those lines.
I know. It's as passe as killing monsters for XP, am I rite?
 

The Ubbergeek said:
Still, for a newcommer, isn't it better to go for the classic, simple?

'Generica' then is great.

I'm not sure you want to go "completely' generic---I'd rather see a Hommlet (or Fallcrest) than another Keep on the Borderlands.

edit: My first 3e campaign was set in Generica---my first homebrew (and last, thank the gods)
 
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